A Eurogame, also called a German-style board game, German game, or Euro-style game, (generally just referred to as board games in Europe) is a class of tabletop games that generally has indirect player interaction and multiple ways to score points. Eurogames are sometimes contrasted with American-style board games, which generally involve more luck, conflict, and drama. They are usually less abstract than chess or Go, but more abstract than wargames. Likewise, they generally require more thought and planning than party games such as Pictionary or Trivial Pursuit.
Due in part to postwar aversion to products which glorified conflict, the 3M series of strategy and economic games, including Acquire, became popular in Germany and provided a template for a new form of gameplay without direct conflict or warfare.
The genre developed as a more concentrated design movement in the late 1970s and early 1980s in Germany. The genre has spread to other European countries such as France, the Netherlands, and Sweden. The Settlers of Catan, first published in 1995, paved the way for the genre outside Europe.
Though neither the first Eurogame nor the first such game to find an audience outside Germany, it became much more popular than any of its predecessors. It quickly sold millions of copies in Germany, and in the process brought money and attention to the genre as a whole.
Germany purchased more board games per capita than any other country . While many Eurogames are published and played in Anglophone markets such as the United States and the United Kingdom, they occupy a niche status there. Other games in the genre to achieve widespread popularity include Carcassonne, Puerto Rico, Ticket to Ride, and Alhambra.
Eurogames tend to be focused on challenge for players. They feature economics and the acquisition of resources rather than direct conflict, and have a limited amount of luck. They also differ from abstract strategy games like chess by using themes tied to specific locales, and emphasize individual development and comparative achievement rather than direct conflict.