In science fiction, hyperspace (also known as nulspace, subspace, overspace, jumpspace and similar terms) is a concept relating to higher dimensions as well as parallel universes and a faster-than-light (FTL) method of interstellar travel. Its use in science fiction originated in the magazine Amazing Stories Quarterly in 1931 and within several decades it became one of the most popular tropes of science fiction, popularized by its use in the works of authors such as Isaac Asimov and E. C. Tubb, and media franchises such as Star Wars.
One of the main reasons for the concept's popularity is the impossibility of faster-than-light travel in ordinary space, which hyperspace allows writers to bypass. In most works, hyperspace is described as a higher dimension through which the shape of our three-dimensional space can be distorted to bring distant points close to each other, similar to the concept of a wormhole; or a shortcut-enabling parallel universe that can be travelled through. Usually it can be traversed – the process often known as "jumping" – through a gadget known as a "hyperdrive"; rubber science is sometimes used to explain it. Many works rely on hyperspace as a convenient background tool enabling FTL travel necessary for the plot, with a small minority making it a central element in their storytelling. While most often used in the context of interstellar travel, a minority of works focus on other plot points, such as the inhabitants of hyperspace, hyperspace as an energy source, or even hyperspace as the afterlife.
The term occasionally appears in scientific works in related contexts.
The basic premise of hyperspace is that vast distances through space can be traversed quickly by taking a kind of shortcut. There are two common models used to explain this shortcut: folding and mapping. In the folding model, hyperspace is a place of higher dimension through which the shape of our three-dimensional space can be distorted to bring distant points close to each other; a common analogy popularized by Robert A.
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Star Trek is an American science fiction media franchise created by Gene Roddenberry, which began with the eponymous 1960s television series and became a worldwide pop-culture phenomenon. The franchise has expanded into various films, television series, video games, novels, and comic books, becoming one of the most recognizable and highest-grossing media franchises of all time. The franchise began with Star Trek: The Original Series, which debuted in the US on September 8, 1966, and aired for three seasons on NBC.
Space travel, or space flight (less often, starfaring or star voyaging) is a classic science-fiction theme that has captivated the public and is almost archetypal for science fiction. Space travel, interplanetary or interstellar, is usually performed in space ships, and spacecraft propulsion in various works ranges from the scientifically plausible to the totally fictitious. While some writers focus on realistic, scientific, and educational aspects of space travel, other writers see this concept as a metaphor for freedom, including "free[ing] mankind from the prison of the solar system".
The following outline is provided as an overview of and topical guide to science fiction: Science fiction – a genre of fiction dealing with the impact of imagined innovations in science or technology, often in a futuristic setting. Exploring the consequences of such innovations is the traditional purpose of science fiction, making it a "literature of ideas". Science fiction Definitions of science fiction: Science fiction includes such a wide range of themes and subgenres that it is notoriously difficult to define.