Adobe Flash animation (formerly Macromedia Flash animation and FutureSplash animation) is an animation that is created with the Adobe Animate (formerly Flash Professional) platform or similar animation software and often distributed in the SWF file format. The term Adobe Flash animation refers to both the file format and the medium in which the animation is produced. Adobe Flash animation has enjoyed mainstream popularity since the mid-2000s, with many Adobe Flash-animated television series, television commercials, and award-winning online shorts being produced since then.
In the late 1990s, when bandwidth was still at 56 kbit/s for most Internet users, many Adobe Flash animation artists employed limited animation or cutout animation when creating projects intended for web distribution. This allowed artists to release shorts and interactive experiences well under 1 MB, which could stream both audio and high-end animation.
Adobe Flash is able to integrate bitmaps and other raster-based art, as well as video, though most Adobe Flash films are created using only vector-based drawings, which often result in a somewhat clean graphic appearance. Some hallmarks of poorly produced Adobe Flash animation are jerky natural movements (seen in walk-cycles and gestures), auto-tweened character movements, lip-sync without interpolation and abrupt changes from front to profile view.
Adobe Flash animations are typically distributed by way of the World Wide Web, in which case they are often referred to as Internet cartoons, online cartoons, or web cartoons. Web Adobe Flash animations may be interactive and are often created in a series. An Adobe Flash animation is distinguished from a Webcomic, which is a comic strip distributed via the Web, rather than an animated cartoon.
Adobe Animate#History
The first prominent use of the Adobe Flash animation format was by Ren & Stimpy creator John Kricfalusi. On October 15, 1997, he launched The Goddamn George Liquor Program, the first cartoon series produced specifically for the Internet.
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Inbetweening, also known as tweening, is a process in animation that involves creating intermediate frames, called inbetweens, between two keyframes. The intended result is to create the illusion of movement by smoothly transitioning one image into another. Traditional inbetweening involves the use of a light table to draw a set of pencil and paper drawings. The process of inbetweening in traditional animation starts with a primary artist, who draws key frames to define movement.
SWF (ˈswɪf) is an Adobe Flash used for multimedia, vector graphics and ActionScript. Originating with FutureWave Software, then transferred to Macromedia, and then coming under the control of Adobe, SWF files can contain animations or applets of varying degrees of interactivity and function. They may also occur in programs, commonly browser games, using ActionScript. Programmers can generate SWF files from within several Adobe products, including Flash, Flash Builder (an IDE), Adobe Animate (the replacement for Adobe Flash as of Feb.
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2020
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