Concept

Deadline (1982 video game)

Deadline is an interactive fiction detective video game published by Infocom in 1982. Written by Marc Blank, it was Infocom's third game. It was released for the Amstrad CPC, Apple II, Atari 8-bit family, Commodore 64, IBM PC (as a self-booting disk), Osborne 1, TRS-80, and later for the Amiga and Atari ST. Deadline was Infocom's first mystery game, their first non-Zork game, and the game that started their tradition of feelies. The number of NPCs, the independence of their behavior from the player's actions, and the parser's complexity were considered revolutionary at the time of the game's release. Also innovative was its use of "feelies"; physical documents that came with the game to help the player solve the mystery, resulting in its more expensive cost relative to other text adventures of the time. The player's character in Deadline is an unnamed police detective, summoned to a sprawling Connecticut estate to investigate the apparent suicide of wealthy industrialist Marshall Robner. The suspects, who walk around the estate pursuing their own agendas during your investigation, are: Leslie Robner, the victim's wife George Robner, the victim's son Mr. McNabb, the gardener Mrs. Rourke, the housekeeper Mr. Baxter, Robner's business partner Ms. Dunbar, Robner's secretary New commands were implemented to suit the game's detective theme: the player can or even any of the suspects at any time. A well-timed accusation can cause an unnerved suspect to reveal previously concealed information. For an arrest to stick, however, the player must possess hard evidence of the three basics: motive, method, and opportunity. Without these, the game ends with a description of why the presumed culprit was released. The standard and commands are present, but the player can also objects or ask the invaluable Sgt. Duffy to them. There are only two ways for the player to die, but Infocom gave Deadline a difficulty rating of "Expert", largely due to the abundance of evidence and false leads to be sorted out within a short timespan.

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Related concepts (4)
Z-machine
The Z-machine is a virtual machine that was developed by Joel Berez and Marc Blank in 1979 and used by Infocom for its text adventure games. Infocom compiled game code to files containing Z-machine instructions (called story files or Z-code files) and could therefore port its text adventures to a new platform simply by writing a Z-machine implementation for that platform. With the large number of incompatible home computer systems in use at the time, this was an important advantage over using native code or developing a compiler for each system.
Zork
Zork is a text-based adventure game first released in 1977 by developers Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling for the PDP-10 mainframe computer. The original developers and others, as the company Infocom, expanded and split the game into three titlesZorkI: The Great Underground Empire, ZorkII: The Wizard of Frobozz, and ZorkIII: The Dungeon Masterwhich were released commercially for a range of personal computers beginning in 1980. In Zork, the player explores the abandoned Great Underground Empire in search of treasure.
Infocom
Infocom was an American software company based in Cambridge, Massachusetts, that produced numerous works of interactive fiction. They also produced a business application, a relational database called Cornerstone. Infocom was founded on June 22, 1979, by staff and students of Massachusetts Institute of Technology, and lasted as an independent company until 1986, when it was bought by Activision. Activision shut down the Infocom division in 1989, although they released some titles in the 1990s under the Infocom Zork brand.
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