Concept

Doom (franchise)

Doom (stylized as DOOM) is a media franchise created by John Carmack, John Romero, Adrian Carmack, Kevin Cloud, and Tom Hall. The series usually focuses on the exploits of an unnamed space marine (often referred to as Doomguy or Doom Slayer) operating under the auspices of the Union Aerospace Corporation (UAC), who fights hordes of demons and the undead in order to save Earth from an apocalyptic invasion. The original Doom is considered one of the first pioneering first-person shooter games, introducing to IBM-compatible computers features such as 3D graphics, third-dimension spatiality, networked multiplayer gameplay, and support for player-created modifications with the Doom WAD format. Over 10 million copies of games in the Doom series have been sold; the series has spawned numerous sequels, novels, comic books, board games, and film adaptations. The Doom video games consist of first-person shooters in which the player controls an unnamed space marine commonly referred to as Doomguy; in the 2016 series, the protagonist is called the "Doom Slayer" or just "Slayer". The player battles the forces of Hell, consisting of demons and the undead. The games are usually set within sprawling bases on Mars or its moons, while some parts take place in Hell itself. The classic series had only a limited focus on the story, much of which was present in the manuals rather than the games themselves. More recent titles, particularly the 2016 series, would feature a heavier focus on narrative. The original game featured eight weapons, designed in such a way that no weapon became obsolete after the acquisition of another. With the player carrying all of these weapons at once, the strategy of "gun juggling"—rapidly switching between the weapons depending on circumstance—can be employed. Outside of combat mechanics, Doom levels often feature mazes, colored key cards and hidden areas. Due to technical limitations, the player could not jump or look up and down in the classic series. These features were added in newer titles.

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Masters of Doom
Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture is a 2003 book by David Kushner about video game company id Software and its influence on popular culture, focusing on co-founders John Carmack and John Romero. The book goes into detail about the company's early years, the success of their franchises such as Doom, and the dynamics between Carmack and Romero and their different personalities. The book also focuses on Romero's firing and the founding and the eventual collapse of his game studio Ion Storm.
Id Tech 4
id Tech 4, popularly known as the Doom 3 engine, is a game engine developed by id Software and first used in the video game Doom 3. The engine was designed by John Carmack, who also created previous game engines, such as those for Doom and Quake, which are widely recognized as significant advances in the field. This OpenGL-based game engine has also been used in Quake 4, Prey, Enemy Territory: Quake Wars, Wolfenstein, and Brink. id Tech 4 is licensed under the terms of the GNU General Public License v3.
First-person shooter
First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of a protagonist or antagonist which is armed, and then controlling the player character in a three-dimensional space. The genre shares common traits with other shooter games, and in turn falls under the action game genre. Since the genre's inception, advanced 3D and pseudo-3D graphics have challenged hardware development, and multiplayer gaming has been integral.
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