Horror comics are comic books, graphic novels, black-and-white comics magazines, and manga focusing on horror fiction. In the US market, horror comic books reached a peak in the late 1940s through the mid-1950s, when concern over content and the imposition of the self-censorship Comics Code Authority contributed to the demise of many titles and the toning down of others. Black-and-white horror-comics magazines, which did not fall under the Code, flourished from the mid-1960s through the early 1980s from a variety of publishers. Mainstream American color comic books experienced a horror resurgence in the 1970s, following a loosening of the Code. While the genre has had greater and lesser periods of popularity, it occupies a firm niche in comics as of the 2010s.
Precursors to horror comics include detective and crime comics that incorporated horror motifs into their graphics, and early superhero stories that sometimes included the likes of ghouls and vampires. Individual horror stories appeared as early as 1940. The first dedicated horror comic books appear to be Gilberton Publications' Classic Comics #13 (August 1943), with its full-length adaptation of Robert Louis Stevenson's Strange Case of Dr Jekyll and Mr Hyde, and Avon Publications' anthology Eerie #1 (January 1947), the first horror comic with original content. The first horror-comics series is the anthology Adventures into the Unknown, premiering in 1948 from American Comics Group, initially under the imprint B&I Publishing.
The horror tradition in sequential-art narrative traces back to at least the 12th-century Heian period Japanese scroll "Gaki Zoshi", or the scroll of hungry ghosts (紙本著色餓鬼草紙) and the 16th-century Mixtec codices.
In the early 20th-century, pulp magazines developed the horror subgenre "weird menace", which featured sadistic villains and graphic scenes of torture and brutality. The first such title, Popular Publications' Dime Mystery, began as a straight crime fiction magazine but evolved by 1933 under the influence of Grand Guignol theater.
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Les étudiant·e·s analysent la façon dont sciences, technologies et sociétés sont coproduites, en se penchant sur leur représentation dans des bandes dessinées.
Western comics is a comics genre usually depicting the American Old West frontier (usually anywhere west of the Mississippi River) and typically set during the late nineteenth century. The term is generally associated with an American comic books genre published from the late 1940s through the 1950s (though the genre had continuing popularity in Europe, and persists in limited form in American comics today). Western comics of the period typically featured dramatic scripts about cowboys, gunfighters, lawmen, bounty hunters, outlaws, and Native Americans.
a medium used to express ideas with images, often combined with text or other visual information. It typically the form of a sequence of panels of images. Textual devices such as speech balloons, captions, and onomatopoeia can indicate dialogue, narration, sound effects, or other information. There is no consensus among theorists and historians on a definition of comics; some emphasize the combination of images and text, some sequentiality or other image relations, and others historical aspects such as mass reproduction or the use of recurring characters.
The Silver Age of Comic Books was a period of artistic advancement and widespread commercial success in mainstream American comic books, predominantly those featuring the superhero archetype. Following the Golden Age of Comic Books and an interregnum in the early to mid-1950s, the Silver Age is considered to cover the period from 1956 to 1970, and was succeeded by the Bronze Age. The popularity and circulation of comic books about superheroes had declined following World War II, and comic books about horror, crime and romance took larger shares of the market.
Explores the history and evolution of comic books, from the emergence of superheroes to the challenges of censorship and the creative strategies used to refresh comic book universes.
In this paper, we develop a MultiTask Learning (MTL) model to achieve dense predictions for comic panels to, in turn, facilitate the transfer of comics from one publication channel to another by assisting authors in the task of reconfiguring their narrativ ...