A coprocessor is a computer processor used to supplement the functions of the primary processor (the CPU). Operations performed by the coprocessor may be floating-point arithmetic, graphics, signal processing, string processing, cryptography or I/O interfacing with peripheral devices. By offloading processor-intensive tasks from the main processor, coprocessors can accelerate system performance. Coprocessors allow a line of computers to be customized, so that customers who do not need the extra performance do not need to pay for it.
Coprocessors vary in their degree of autonomy. Some (such as FPUs) rely on direct control via coprocessor instructions, embedded in the CPU's instruction stream. Others are independent processors in their own right, capable of working asynchronously; they are still not optimized for general-purpose code, or they are incapable of it due to a limited instruction set focused on accelerating specific tasks. It is common for these to be driven by direct memory access (DMA), with the host processor (a CPU) building a command list. The PlayStation 2's Emotion Engine contained an unusual DSP-like SIMD vector unit capable of both modes of operation.
To make the best use of mainframe computer processor time, input/output tasks were delegated to separate systems called Channel I/O. The mainframe would not require any I/O processing at all, instead would just set parameters for an input or output operation and then signal the channel processor to carry out the whole of the operation. By dedicating relatively simple sub-processors to handle time-consuming I/O formatting and processing, overall system performance was improved.
Coprocessors for floating-point arithmetic first appeared in desktop computers in the 1970s and became common throughout the 1980s and into the early 1990s. Early 8-bit and 16-bit processors used software to carry out floating-point arithmetic operations. Where a coprocessor was supported, floating-point calculations could be carried out many times faster.
This page is automatically generated and may contain information that is not correct, complete, up-to-date, or relevant to your search query. The same applies to every other page on this website. Please make sure to verify the information with EPFL's official sources.
The course introduces students to a synthesis of modern neuroscience and state-of-the-art data management, modelling and computing technologies with a focus on the biophysical level.
A graphics processing unit (GPU) is a specialized electronic circuit initially designed to accelerate computer graphics and (either on a video card or embedded on the motherboards, mobile phones, personal computers, workstations, and game consoles). After their initial design, GPUs were found to be useful for non-graphic calculations involving embarrassingly parallel problems due to their parallel structure. Other non-graphical uses include the training of neural networks and cryptocurrency mining.
Cyrix Corporation was a microprocessor developer that was founded in 1988 in Richardson, Texas, as a specialist supplier of floating point units for 286 and 386 microprocessors. The company was founded by Tom Brightman and Jerry Rogers. In 1992, Cyrix introduced its own i386 compatible processors, the 486SLC and 486DLC. These were higher performance than the Intel parts, but lower price. They were primarily marketed to users looking to upgrade existing machines.
Home computers were a class of microcomputers that entered the market in 1977 and became common during the 1980s. They were marketed to consumers as affordable and accessible computers that, for the first time, were intended for the use of a single nontechnical user. These computers were a distinct market segment that typically cost much less than business, scientific or engineering-oriented computers of the time such as those running CP/M or the IBM PC, and were generally less powerful in terms of memory and expandability.
Embedded systems confront two opposite goals: low-power operation and high performance. The current trend to reach these goals is toward heterogeneous platforms, including multi-core architectures with heterogeneous cores and hardware accelerators. The lat ...
2023
,
Detecting digital face manipulation in images and video has attracted extensive attention due to the potential risk to public trust. To counteract the malicious usage of such techniques, deep learning-based deepfake detection methods have been employed and ...
2024
The desire and ability to place AI-enabled applications on the edge has grown significantly in recent years. However, the compute-, area-, and power-constrained nature of edge devices are stressed by the needs of the AI-enabled applications, due to a gener ...