eXtreme Manufacturing (XM) is an iterative and incremental framework for manufacturing improvement and new product development that was inspired by the software development methodology Scrum and the systematic waste-elimination (lean) production scheduling system Kanbanかんばん(看板). It is often presented as the intersection between three contributing, component circles: that of Scrum (with its standard roles and responsibilities, its principles of iterative design and sprints, and of making work visible), of object-oriented architecture (emphasizing modularity of components, the interface/contract-first rather than contract-last approach to design, as borrowed from web programming, etc.), and of concepts from extreme programming (XP), a software development methodology, extended to engineering (including use of user stories, "pairing and swarming" work patterns, and ideas from test driven development). The framework also generally applies principles of behavior-driven development. The name was coined in 2012 by Joe Justice, founder of Wikispeed, and Marcin Jakubowski, founder of Open Source Ecology, as a take-off of the name extreme programming (XP), a software development methodology. The XM framework, popularized by Justice and J.J. Sutherland, has a rich history, with origins that relate to the Japanese concept of a Kaizen 改善 or "improvement" business culture, and which predate the early implementations of agile software development. XM has its origins in the intersection between several fields of study, namely Agile Project Management, Engineering (e.g. Mechanical, Materials, etc.), and Knowledge Management. The name was coined in 2012 after Extreme Programming (XP) software development by Joe Justice, founder of Wikispeed, and Marcin Jakubowski, founder of Open Source Ecology. In 1986, Hirotaka Takeuchi and Ikujiro Nonaka wrote an HBR article on Scrum, entitled "New New Product Development Game,"[subscription] a treatment considered seminal.