In computer science, conditionals (that is, conditional statements, conditional expressions and conditional constructs) are programming language commands for handling decisions. Specifically, conditionals perform different computations or actions depending on whether a programmer-defined Boolean condition evaluates to true or false. In terms of control flow, the decision is always achieved by selectively altering the control flow based on some condition (apart from the case of branch predication).
Although dynamic dispatch is not usually classified as a conditional construct, it is another way to select between alternatives at runtime. Conditional statements are the checkpoints in the programe that determines behaviour according to situation.
In imperative programming languages, the term "conditional statement" is usually used, whereas in functional programming, the terms "conditional expression" or "conditional construct" are preferred, because these terms all have distinct meanings.
The if–then construct (sometimes called if–then–else) is common across many programming languages. Although the syntax varies from language to language, the basic structure (in pseudocode form) looks like this:
If (boolean condition) Then
(consequent)
Else
(alternative)
End If
For example:
If stock=0 Then
message= order new stock
Else
message= there is stock
End If
In the example code above, the part represented by (boolean condition) constitutes a conditional expression, having intrinsic value (e.g., it may be substituted by either of the values True or False) but having no intrinsic meaning. In contrast, the combination of this expression, the If and Then surrounding it, and the consequent that follows afterward constitute a conditional statement, having intrinsic meaning (e.g., expressing a coherent logical rule) but no intrinsic value.
When an interpreter finds an If, it expects a Boolean condition – for example, x > 0, which means "the variable x contains a number that is greater than zero" – and evaluates that condition.
This page is automatically generated and may contain information that is not correct, complete, up-to-date, or relevant to your search query. The same applies to every other page on this website. Please make sure to verify the information with EPFL's official sources.
Ce cours est divisé en deux partie. La première partie présente le langage Python et les différences notables entre Python et C++ (utilisé dans le cours précédent ICC). La seconde partie est une intro
L'objectif de ce cours est d'introduire les étudiants à la pensée algorithmique, de les familiariser avec les fondamentaux de l'Informatique et de développer une première compétence en programmation (
We teach the fundamental aspects of analyzing and interpreting computer languages, including the techniques to build compilers. You will build a working compiler from an elegant functional language in
Goto (goto, GOTO, GO TO, GoTo, or other case combinations, depending on the programming language) is a statement found in many computer programming languages. It performs a one-way transfer of control to another line of code; in contrast a function call normally returns control. The jumped-to locations are usually identified using labels, though some languages use line numbers. At the machine code level, a goto is a form of branch or jump statement, in some cases combined with a stack adjustment.
FLOW-MATIC, originally known as B-0 (Business Language version 0), was the first English-like data processing language. It was developed for the UNIVAC I at Remington Rand under Grace Hopper from 1955 to 1959, and helped shape the development of COBOL. Hopper had found that business data processing customers were uncomfortable with mathematical notation: I used to be a mathematics professor. At that time I found there were a certain number of students who could not learn mathematics.
In computer science, pseudocode is a plain language description of the steps in an algorithm or another system. Pseudocode often uses structural conventions of a normal programming language, but is intended for human reading rather than machine reading. It typically omits details that are essential for machine understanding of the algorithm, such as variable declarations and language-specific code. The programming language is augmented with natural language description details, where convenient, or with compact mathematical notation.
Logic rewriting is a powerful optimization technique that replaces small sections of a Boolean network with better implementations. Typically, exact synthesis is used to compute optimum replacement on-the-fly, with possible support for Boolean don't cares. ...
2024
, ,
Technology mapping transforms a technology-independent representation into a technology-dependent one given a library of cells. This process is performed by means of local replacements that are extracted by matching sections of the subject graph to library ...
2024
, ,
Programming with monads can be advantageous even in imperative languages with builtin support for side effects. However, in these languages composing monadic programs is different from composing side effecting imperative programs. This does not need to be ...