In computer programming, a runtime library is a set of low-level routines used by a compiler to invoke some of the behaviors of a runtime environment, by inserting calls to the runtime library into compiled executable binary. The runtime environment implements the execution model, built-in functions, and other fundamental behaviors of a programming language. During execution (run time) of that computer program, execution of those calls to the runtime library cause communication between the executable binary and the runtime environment. A runtime library often includes built-in functions for memory management or exception handling. Therefore, a runtime library is always specific to the platform and compiler.
The runtime library may implement a portion of the runtime environment's behavior, but if one reads the code of the calls available, they are typically only thin wrappers that simply package information, and send it to the runtime environment or operating system. However, sometimes the term runtime library is meant to include the code of the runtime environment itself, even though much of that code cannot be directly reached via a library call.
For example, some language features that can be performed only (or are more efficient or accurate) at runtime are implemented in the runtime environment and may be invoked via the runtime library API, e.g. some logic errors, array bounds checking, dynamic type checking, exception handling, and possibly debugging functionality. For this reason, some programming bugs are not discovered until the program is tested in a "live" environment with real data, despite sophisticated compile-time checking and testing performed during development.
As another example, a runtime library may contain code of built-in low-level operations too complicated for their inlining during compilation, such as implementations of arithmetic operations not directly supported by the targeted CPU, or various miscellaneous compiler-specific operations and directives.
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