Summary
A visual novel (VN) is a form of digital interactive fiction. Visual novels are often associated with the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustrations and a varying degree of interactivity. The format is more rarely referred to as novel game, a retranscription of the wasei-eigo term noberu gēmu, which is more often used in Japanese. Visual novels originated in and are especially prevalent in Japan, where they made up nearly 70% of the PC game titles released in 2006. In Japanese, a distinction is often made between visual novels (NVL, from "novel"), which consist primarily of narration and have very few interactive elements, and adventure games (AVG or ADV, from "adventure"), which incorporate problem-solving and other types of gameplay. This distinction is normally lost outside Japan, as both visual novels and adventure games are commonly referred to as "visual novels" by international fans. Visual novels are rarely produced exclusively for dedicated video game consoles, but the more popular games have occasionally been ported from PC (or a hardware equivalent) to systems such as the Sega Saturn, Dreamcast, PlayStation Portable, or Xbox 360. The more famous visual novels are also often adapted into light novels, manga, or anime, and are sometimes succeeded or complemented by video games such as role-playing games or action games set in the same universe. The market for visual novels outside of East Asia is small, though a number of anime based on visual novels are popular among anime fans in the Western world; examples include Clannad, Steins;Gate, and Fate/stay night. Visual novels are distinguished from other game types by their generally minimal gameplay. Typically the majority of player interaction is limited to clicking to keep the text, graphics and sound moving as if they were turning a page (many recent games offer "play" or "fast-forward" toggles that make this unnecessary), while making narrative choices along the way.
About this result
This page is automatically generated and may contain information that is not correct, complete, up-to-date, or relevant to your search query. The same applies to every other page on this website. Please make sure to verify the information with EPFL's official sources.
Related publications (10)

Interactive Visual Exploration of Spatio-Temporal Urban Data Sets using Urbane

Anastasia Ailamaki, Eleni Tzirita Zacharatou, Haoqiong Bian

The recent explosion in the number and size of spatio-temporal data sets from urban environments and social sensors creates new opportunities for data-driven approaches to understand and improve cities. Visual analytics systems like Urbane aim to empower d ...
2018

Impact of interactivity on the assessment of quality of experience for light field content

Touradj Ebrahimi, Martin Rerabek, Irene Viola

The recent advances in light field imaging are changing the way in which visual content is captured, processed and consumed. Storage and delivery systems for light field images rely on efficient compression algorithms. Such algorithms must additionally tak ...
2017

Characterizing first and third person viewpoints and their alternation for embodied interaction in virtual reality

Olaf Blanke, Ronan Boulic, Bruno Herbelin, Roy Salomon, Henrique Galvan Debarba, Sidney Bovet

Empirical research on the bodily self has shown that the body representation is malleable, and prone to manipulation when conflicting sensory stimuli are presented. Using Virtual Reality (VR) we assessed the effects of manipulating multisensory feedback (f ...
Public Library of Science2017
Show more
Related concepts (25)
Stealth game
A stealth game is a type of video game in which the player primarily uses stealth to avoid or overcome opponents. Games in the genre typically allow the player to remain undetected by hiding, sneaking, or using disguises. Some games allow the player to choose between a stealthy approach or directly attacking antagonists, but rewarding the player for greater use of stealth. The genre has employed espionage, counter-terrorism, and rogue themes, with protagonists that are special forces operatives, special agents, secret agents, thieves, ninjas, or assassins.
Kanon (video game)
Kanon is a Japanese visual novel developed by Key, a brand of Visual Arts. It was released on June 4, 1999, for Windows as an adult game. Key later released versions of Kanon without the erotic content, and the game was ported to the Dreamcast, PlayStation 2, PlayStation Portable and Nintendo Switch. The story follows the life of Yuichi Aizawa, a high school student who returns to a city he last visited seven years prior, and he has little recollection of the events from back then.
Glossary of video game terms
This list includes terms used in video games and the video game industry, as well as slang used by players.
Show more