Dynamic compilation is a process used by some programming language implementations to gain performance during program execution. Although the technique originated in Smalltalk, the best-known language that uses this technique is Java. Since the machine code emitted by a dynamic compiler is constructed and optimized at program runtime, the use of dynamic compilation enables optimizations for efficiency not available to statically-compiled programs (i.e. those compiled by a so-called "batch compiler", as written below) except through code duplication or metaprogramming. Runtime environments using dynamic compilation typically have programs run slowly for the first few minutes, and then after that, most of the compilation and recompilation is done and it runs quickly. Due to this initial performance lag, dynamic compilation is undesirable in certain cases. In most implementations of dynamic compilation, some optimizations that could be done at the initial compile time are delayed until further compilation at run-time, causing further unnecessary slowdowns. Just-in-time compilation is a form of dynamic compilation. A closely related technique is incremental compilation. An incremental compiler is used in POP-2, POP-11, Forth, some versions of Lisp, e.g. Maclisp and at least one version of ML (Poplog ML). This requires the compiler for the programming language to be part of the runtime system. In consequence, source code can be read in at any time, from the terminal, from a file, or possibly from a data-structure constructed by the running program, and translated into a machine code block or function (which may replace a previous function of the same name), which is then immediately available for use by the program. Because of the need for speed of compilation during interactive development and testing, the compiled code is likely not to be as heavily optimised as code produced by a standard 'batch compiler', which reads in source code and produces object files that can subsequently be linked and run.

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