Concept

SWF

Summary
SWF (ˈswɪf) is an Adobe Flash used for multimedia, vector graphics and ActionScript. Originating with FutureWave Software, then transferred to Macromedia, and then coming under the control of Adobe, SWF files can contain animations or applets of varying degrees of interactivity and function. They may also occur in programs, commonly browser games, using ActionScript. Programmers can generate SWF files from within several Adobe products, including Flash, Flash Builder (an IDE), Adobe Animate (the replacement for Adobe Flash as of Feb. 2016), and After Effects, as well as through MXMLC, a command-line application compiler which forms part of the freely-available Flex SDK. Although Adobe Illustrator can generate SWF format files through its "export" function, it cannot open or edit them. Other than using Adobe products, one can build SWFs with open-source Motion-Twin ActionScript 2 Compiler (MTASC), the open-source Ming library and the free-software suite SWFTools. Various other third-party programs can also produce files in this format, such as Multimedia Fusion 2, Captivate and SWiSH Max. The term "SWF" has originated as an abbreviation for ShockWave Flash. This usage was changed to the backronym Small Web Format to eliminate confusion with a different technology, Shockwave, from which SWF derived. There is no official resolution to the initialism "SWF" by Adobe. The small company FutureWave Software originally defined the file format with one primary objective: to create small files for displaying entertaining animations. The idea involved a format which player software could run on any system and which would work with slower network connections. FutureWave released FutureSplash Animator in May 1996. In December 1996 Macromedia acquired FutureWave and FutureSplash Animator became Macromedia Flash 1.0. The original naming of SWF came out of Macromedia's desire to capitalize on the well-known Macromedia Shockwave brand; Macromedia Director produced Shockwave files for the end user, so the files created by their newer Flash product tried to capitalize on the already established brand.
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