In software development, Linus's law is the assertion that "given enough eyeballs, all bugs are shallow".
The law was formulated by Eric S. Raymond in his essay and book The Cathedral and the Bazaar (1999), and was named in honor of Linus Torvalds.
A more formal statement is: "Given a large enough beta-tester and co-developer base, almost every problem will be characterized quickly and the fix obvious to someone." Presenting the code to multiple developers with the purpose of reaching consensus about its acceptance is a simple form of software reviewing. Researchers and practitioners have repeatedly shown the effectiveness of reviewing processes in finding bugs and security issues.
In Facts and Fallacies about Software Engineering, Robert Glass refers to the law as a "mantra" of the open source movement, but calls it a fallacy due to the lack of supporting evidence and because research has indicated that the rate at which additional bugs are uncovered does not scale linearly with the number of reviewers; rather, there is a small maximum number of useful reviewers, between two and four, and additional reviewers above this number uncover bugs at a much lower rate. While closed-source practitioners also promote stringent, independent code analysis during a software project's development, they focus on in-depth review by a few and not primarily the number of "eyeballs".
The persistence of the Heartbleed security bug in a critical piece of code for two years has been considered as a refutation of Raymond's dictum. Larry Seltzer suspects that the availability of source code may cause some developers and researchers to perform less extensive tests than they would with closed source software, making it easier for bugs to remain.
In 2015, the Linux Foundation's executive director Jim Zemlin argued that the complexity of modern software has increased to such levels that specific resource allocation is desirable to improve its security. Regarding some of 2014's largest global open source software vulnerabilities, he says, "In these cases, the eyeballs weren't really looking".
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Free and open-source software (FOSS) is a term used to refer to groups of software consisting of both free software and open-source software where anyone is freely licensed to use, copy, study, and change the software in any way, and the source code is openly shared so that people are encouraged to voluntarily improve the design of the software. This is in contrast to proprietary software, where the software is under restrictive copyright licensing and the source code is usually hidden from the users.
Proprietary software is software that, according to the free and open-source software community, grants its creator, publisher, or other rightsholder or rightsholder partner a legal monopoly by modern copyright and intellectual property law to exclude the recipient from freely sharing the software or modifying it, and—in some cases, as is the case with some patent-encumbered and EULA-bound software—from making use of the software on their own, thereby restricting their freedoms.
Open-source software (OSS) is computer software that is released under a license in which the copyright holder grants users the rights to use, study, change, and distribute the software and its source code to anyone and for any purpose. Open-source software may be developed in a collaborative, public manner. Open-source software is a prominent example of open collaboration, meaning any capable user is able to participate online in development, making the number of possible contributors indefinite.