Chiptune (also known as chip music, 8-bit music, or 16-bit music) is a style of synthesized electronic music made using the programmable sound generator (PSG) sound chips or synthesizers in vintage arcade machines, computers and video game consoles.
The term is commonly used to refer to tracker format music using extremely basic and small samples that an old computer or console could produce (this is the original meaning of the term), as well as music that combines PSG sounds with modern musical styles.
It has been described as "an interpretation of many genres" since any existing song can be arranged in a chiptune style defined more by choice of instrument and timbre than specific style elements.
A waveform generator is a fundamental module in a sound synthesis system. A waveform generator usually produces a basic geometrical waveform with a fixed or variable timbre and variable pitch. Common waveform generator configurations usually included two or three simple waveforms and often a single pseudo-random-noise generator (PRNG). Available waveforms often included pulse wave (whose timbre can be varied by modifying the duty cycle), square wave (a symmetrical pulse wave producing only odd overtones), triangle wave (which has a fixed timbre containing only odd harmonics, but is softer than a square wave), and sawtooth wave (which has a bright raspy timbre and contains odd and even harmonics). Two notable examples of systems employing this technology were the Nintendo Game Boy portable game console and the Commodore 64 personal computer. The Game Boy uses two pulse channels (switchable between 12.5%, 25%, 50% and 75% wave duty cycle), a channel for 4-bit pulse-code modulation (PCM) playback, and a pseudo-random-noise generator. The Commodore 64, however, used the MOS Technology SID chip which offered 3 channels, each switchable between pulse, saw-tooth, triangle, and noise. Unlike the Game Boy, the pulse channels on the Commodore 64 allowed full control over wave duty cycles.
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Video game music (or VGM) is the soundtrack that accompanies video games. Early video game music was once limited to sounds of early sound chips, such as programmable sound generators (PSG) or FM synthesis chips. These limitations have led to the style of music known as chiptune, which became the sound of the first video games. With technological advances, video game music has grown to include a wider range of sounds. Players can hear music in video games over a game's title screen, menus, and gameplay.
A music sequencer (or audio sequencer or simply sequencer) is a device or application software that can record, edit, or play back music, by handling note and performance information in several forms, typically CV/Gate, MIDI, or Open Sound Control (OSC), and possibly audio and automation data for digital audio workstations (DAWs) and plug-ins. The advent of Musical Instrument Digital Interface (MIDI) and the Atari ST home computer in the 1980s gave programmers the opportunity to design software that could more easily record and play back sequences of notes played or programmed by a musician.
Electro (or electro-funk) is a genre of electronic music and early hip hop directly influenced by the use of the Roland TR-808 drum machines, and funk. Records in the genre typically feature drum machines and heavy electronic sounds, usually without vocals, although if vocals are present they are delivered in a deadpan manner, often through electronic distortion such as vocoding and talkboxing. This is the main distinction between electro and previously prominent genres such as disco, in which the electronic sound was only part of the instrumentation.
A new design for a compact portable lab-on-a-chip instrument based on MCE and dual capacitively coupled contactless conductivity detection (dC4D) is described. The instrument is battery powered with total dimension of 14 x 25 x 8 cm3 (w x l x h), and weigh ...