A wind turbine is a device that converts the kinetic energy of wind into electrical energy. , hundreds of thousands of large turbines, in installations known as wind farms, were generating over 650 gigawatts of power, with 60 GW added each year. Wind turbines are an increasingly important source of intermittent renewable energy, and are used in many countries to lower energy costs and reduce reliance on fossil fuels.
Offshore wind power or offshore wind energy is the generation of electricity through wind farms in bodies of water, usually at sea. There are higher wind speeds offshore than on land, so offshore farms generate more electricity per amount of capacity installed. Offshore wind farms are also less controversial than those on land, as they have less impact on people and the landscape. Unlike the typical use of the term "offshore" in the marine industry, offshore wind power includes inshore water areas such as lakes, fjords and sheltered coastal areas as well as deeper-water areas.
Wind turbine design is the process of defining the form and configuration of a wind turbine to extract energy from the wind. An installation consists of the systems needed to capture the wind's energy, point the turbine into the wind, convert mechanical rotation into electrical power, and other systems to start, stop, and control the turbine. In 1919, German physicist Albert Betz showed that for a hypothetical ideal wind-energy extraction machine, the fundamental laws of conservation of mass and energy allowed no more than 16/27 (59.
A vertical-axis wind turbine (VAWT) is a type of wind turbine where the main rotor shaft is set transverse to the wind while the main components are located at the base of the turbine. This arrangement allows the generator and gearbox to be located close to the ground, facilitating service and repair. VAWTs do not need to be pointed into the wind, which removes the need for wind-sensing and orientation mechanisms. Major drawbacks for the early designs (Savonius, Darrieus and giromill) included the significant torque ripple during each revolution, and the large bending moments on the blades.
In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of any surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, and polygons in a simulated 3D space. Three-dimensional (3D) models represent a physical body using a collection of points in 3D space, connected by various geometric entities such as triangles, lines, curved surfaces, etc.