The diversity of modeling approaches in computational neuroscience makes model sharing, retrieval, reuse and reproducibility difficult and even sometimes impossible. To address this problem, standardized languages have been developed by and for the communi ...
In standard database scenarios, an end-user assumes that all data (e.g., sensor readings) is stored in a database. Therefore, one can simply submit any arbitrary complex processing in the form of SQL queries or stored procedures to a database server. Data ...
Ontologies are rapidly becoming popular in various research fields. There is a tendency both in converting existing models into ontologies and in creating new models. In this work we are focusing on Closed-Loop Product Lifecycle Management (PLM) models. An ...
The main problem targeted by this research is the lack of flexibility of virtual objects within a Virtual Environment. Virtual objects are difficult to re-use in applications or contexts different from the ones they were designed for. This refers mainly to ...
With technological advances, the sources of available information have become more and more diverse. Recently, a new source of information has gained growing importance: sensor data. Sensors are devices sensing their environment in various ways and reporti ...
A major obstacle to the development of ontologies in support of the Semantic Web is the poor capability of current ontology techniques to handle very large ontologies, in particular regarding scalability of reasoners. This paper builds on the assumption th ...
Population of Virtual Worlds with Virtual Humans is increasing rapidly by people who want to create a virtual life parallel to the real one (i.e. Second Life). The evolution of technology is smoothly providing the necessary elements to increase realism wit ...
Crowds are part of our everyday experience; nevertheless, in virtual worlds they are still relatively rare. In this thesis we explore the challenges of bringing crowds into interactive virtual environments and the possible applications of real-time interac ...