We present a new and computationally efficient scheme for classifying signals into a fixed number of known classes. We model classes as subspaces in which the corresponding data is well represented by a dictionary of features. In order to ensure low miscla ...
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One way to evaluate and compare rival but potentially incompatible theories that account for the same set of observations is coherence. In this paper we take the quantitative notion of theory coherence as proposed by [Kwok, et.al. 98] and broaden its found ...
We studied a two-person game regarding deforestation in human–environment relationships. Each landowner manages a single land parcel where the state of land-use is forested, agricultural, or abandoned. The landowner has two strategies available: forest con ...
Existing cellular networks are centrally managed and require a tremendous initial investment. With the advancement of new wireless technologies, the operators of traditional networks have to face new competition. New technologies make it possible to provid ...
In self-organizing ad hoc networks, all the networking functions rely on the contribution of the participants. As a basic example, nodes have to forward packets for each other in order to enable multi-hop communication. In recent years, incentive mechanism ...
A stochastic graph game is played by two players on a game graph with probabilistic transitions. We consider stochastic graph games with w-regular winning conditions specified as parity objectives, and mean-payoff (or limit-average) objectives. These games ...