Debugging is a hard and time-consuming programming task that appears in the most stages of software development and maintenance. Therefore, any improvement in the debugging practice can significantly reduce the time and costs of software production. In thi ...
As developers debug, they often have to seek the origins of wrong values they see in their debugger. This search must be performed backwards in time since the code causing the wrong value is executed before the wrong value appears. Therefore, locating the ...
Deterministic replay tools offer a compelling approach to debugging hard-to-reproduce bugs. Recent work on relaxed-deterministic replay techniques shows that replay debugging with low in-production overhead is possible. However, despite considerable progre ...
Although they are helpful in many cases, state-of-the-art bug reporting systems may impose excessive overhead on users, leak private information, or provide little help to the developer in locating the problem. In this paper, we explore a new approach to b ...
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Debugging real systems is hard, requires deep knowledge of the code, and is time-consuming. Bug reports rarely provide sufficient information, thus forcing developers to turn into detectives searching for an explanation of how the program could have arrive ...
The expansion of 3D real-time simulations (3DRTS) into millions of homes together with the technical progress of computers hardware force to approach software developments for 3DRTS from different perspectives. From an historical standpoint, 3DRTS started ...
Modern software often provides automated testing and bug reporting facilities that enable developers to improve the software after release. Alas, this comes at the cost of user anonymity: reported execution traces may identify users. We present a way to mi ...