Reserved wordIn a computer language, a reserved word (also known as a reserved identifier) is a word that cannot be used as an identifier, such as the name of a variable, function, or label – it is "reserved from use". This is a syntactic definition, and a reserved word may have no user-defined meaning. A closely related and often conflated notion is a keyword, which is a word with special meaning in a particular context. This is a semantic definition. By contrast, names in a standard library but not built into a language are not considered reserved words or keywords.
Candidate keyA candidate key, or simply a key, of a relational database is a minimal superkey. In other words, it is any set of columns that have a unique combination of values in each row (which makes it a superkey), with the additional constraint that removing any column could produce duplicate combinations of values (which makes it a minimal superkey). Because a candidate key is a superkey that doesn't contain a smaller one, a relation can have multiple candidate keys, each with a different number of attributes.
Relational modelThe relational model (RM) is an approach to managing data using a structure and language consistent with first-order predicate logic, first described in 1969 by English computer scientist Edgar F. Codd, where all data is represented in terms of tuples, grouped into relations. A database organized in terms of the relational model is a relational database.
Multiple inheritanceMultiple inheritance is a feature of some object-oriented computer programming languages in which an object or class can inherit features from more than one parent object or parent class. It is distinct from single inheritance, where an object or class may only inherit from one particular object or class. Multiple inheritance has been a controversial issue for many years, with opponents pointing to its increased complexity and ambiguity in situations such as the "diamond problem", where it may be ambiguous as to which parent class a particular feature is inherited from if more than one parent class implements said feature.
Inheritance (object-oriented programming)In object-oriented programming, inheritance is the mechanism of basing an object or class upon another object (prototype-based inheritance) or class (class-based inheritance), retaining similar implementation. Also defined as deriving new classes (sub classes) from existing ones such as super class or base class and then forming them into a hierarchy of classes. In most class-based object-oriented languages like C++, an object created through inheritance, a "child object", acquires all the properties and behaviors of the "parent object", with the exception of: constructors, destructors, overloaded operators and friend functions of the base class.