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This lecture covers digital tools, learning analytics, computational thinking, online education platforms, coding, data analyses, simulations, makers spaces, additive manufacturing, teamwork support, sensors, augmented reality, virtual reality, networks, serious games, and education robotics. It also explores the concept of computational thinking, including decomposing complex problems, using abstractions, organizing data logically, and recognizing incomplete information. The instructor presents various activities such as the sorting machine, the robot game, the crane, the pixel game, and the treasure hunt to engage students in computational thinking and programming.