This lecture discusses the architecture of interactive graphical programs, focusing on the Model-View-Controller (MVC) design pattern. It begins by outlining the three styles of human-computer dialogue: command line, conversational, and graphical user interface (GUI). The instructor explains the importance of separating concerns within software architecture, emphasizing how MVC allows for distinct roles for the model, view, and controller. The model handles the core logic and data, the view manages the user interface, and the controller facilitates communication between the two. The lecture also covers the use of libraries and APIs in developing GUIs, highlighting how they provide essential functionalities for building interactive applications. The instructor illustrates the MVC architecture with conceptual diagrams and practical examples, demonstrating how this separation of responsibilities enhances flexibility and maintainability in software development. By the end of the lecture, students gain a comprehensive understanding of how to implement MVC in their projects, ensuring a clear structure that supports various interaction styles.