Lecture

Solving Connect Four: Game Theory Strategies

Description

This lecture presents the application of game theory to solve the two-player zero-sum game Connect Four. Starting with the minimax algorithm, the instructor optimizes it using alpha-beta pruning and compares it with the Monte-Carlo tree search algorithm. The lecture discusses the principles of alpha-beta pruning, the differences between minimax and alpha-beta pruning in terms of running time, and the principles of Monte Carlo methods. It also compares Monte Carlo with alpha-beta in terms of systematic computing, information processing, and computational efficiency. The lecture concludes with acknowledgments to individuals who supported the project.

This video is available exclusively on Mediaspace for a restricted audience. Please log in to MediaSpace to access it if you have the necessary permissions.

Watch on Mediaspace
About this result
This page is automatically generated and may contain information that is not correct, complete, up-to-date, or relevant to your search query. The same applies to every other page on this website. Please make sure to verify the information with EPFL's official sources.