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We present a novel painting system for 3D objects. In order to overcome parameterization problems of existing applications, we propose a unified sample-based approach to represent geometry and appearance of the 3D object as well as the brush surface. The generalization of 2D pixel-based paint models to point samples allows us to elegantly simulate paint transfer for 3D objects. In contrast to mesh-based painting systems, an efficient dynamic resampling scheme permits arbitrary levels of painted detail. Our system provides intuitive user interaction with a six degree-of-freedom (DOF) input device. As opposed to other 3D painting systems, real brushes are simulated including their dynamics and collision handling.
Christophe Moser, Paul Delrot, Jorge Andres Madrid Wolff, Damien Claude-Marie Loterie, Antoine Vincent Boniface, Roberto Arturo Emma
Annalisa Buffa, Pablo Antolin Sanchez, Margarita Chasapi