This paper addresses interesting interface design issues in the design of 3D clothes and 3D garments for synthetic actors. A complete methodology is presented for realizing what tailors and dress designers have done for centuries: cut flat pieces of cloth according to patterns and pin them around mannequins to see how they fit
Pierre Dillenbourg, Richard Lee Davis, Kevin Gonyop Kim, Thiemo Wambsganss, Wei Jiang
Bruno Emanuel Ferreira De Sousa Correia, Anthony Marchand, Emmanuel Doram Levy, Xiao Wang