A standard for representing avatars in VRML worlds has been specified by the HANIM (Humanoid ANIMation) Working Group. Avatars based on these specifications are generally composed of a set of body surfaces which do not ensure that continuity between connected body parts is satisfied. This paper proposes a generic method for performing real-time body deformations using Java and VRML. This method allows the generation of seamless bodies that are fully compatible with the HANIM standard
Ladislav Kavan, Alexandru Eugen Ichim
Mark Pauly, Ladislav Kavan, Alexandru Eugen Ichim, Merlin Eléazar Nimier-David