A computer experiment or simulation experiment is an experiment used to study a computer simulation, also referred to as an in silico system. This area includes computational physics, computational chemistry, computational biology and other similar disciplines.
Computer simulations are constructed to emulate a physical system. Because these are meant to replicate some aspect of a system in detail, they often do not yield an analytic solution. Therefore, methods such as discrete event simulation or finite element solvers are used. A computer model is used to make inferences about the system it replicates. For example, climate models are often used because experimentation on an earth sized object is impossible.
Computer experiments have been employed with many purposes in mind. Some of those include:
Uncertainty quantification: Characterize the uncertainty present in a computer simulation arising from unknowns during the computer simulation's construction.
Inverse problems: Discover the underlying properties of the system from the physical data.
Bias correction: Use physical data to correct for bias in the simulation.
Data assimilation: Combine multiple simulations and physical data sources into a complete predictive model.
Systems design: Find inputs that result in optimal system performance measures.
Modeling of computer experiments typically uses a Bayesian framework. Bayesian statistics is an interpretation of the field of statistics where all evidence about the true state of the world is explicitly expressed in the form of probabilities. In the realm of computer experiments, the Bayesian interpretation would imply we must form a prior distribution that represents our prior belief on the structure of the computer model. The use of this philosophy for computer experiments started in the 1980s and is nicely summarized by Sacks et al. (1989) . While the Bayesian approach is widely used, frequentist approaches have been recently discussed .
The basic idea of this framework is to model the computer simulation as an unknown function of a set of inputs.
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This course discusses quantitatively some important and generic performance and reliability issues that affect the behavior of manufacturing systems and supply chains.
Computer modelling is increasingly used to study dynamic phenomena in cell biology. This course shows how to identify common mathematical features in cell biological mechanisms, and become proficient
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In mathematics, statistics, and computational modelling, a grey box model combines a partial theoretical structure with data to complete the model. The theoretical structure may vary from information on the smoothness of results, to models that need only parameter values from data or existing literature. Thus, almost all models are grey box models as opposed to black box where no model form is assumed or white box models that are purely theoretical. Some models assume a special form such as a linear regression or neural network.
Computer simulation is the process of mathematical modelling, performed on a computer, which is designed to predict the behaviour of, or the outcome of, a real-world or physical system. The reliability of some mathematical models can be determined by comparing their results to the real-world outcomes they aim to predict. Computer simulations have become a useful tool for the mathematical modeling of many natural systems in physics (computational physics), astrophysics, climatology, chemistry, biology and manufacturing, as well as human systems in economics, psychology, social science, health care and engineering.
A simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of models; the model represents the key characteristics or behaviors of the selected system or process, whereas the simulation represents the evolution of the model over time. Often, computers are used to execute the simulation. Simulation is used in many contexts, such as simulation of technology for performance tuning or optimizing, safety engineering, testing, training, education, and video games.
Covers Latin Hypercube Sampling and Quasi Monte Carlo methods for stochastic simulation, explaining the goal of stratification and generating independent permutations.
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