A Euclidean minimum spanning tree of a finite set of points in the Euclidean plane or higher-dimensional Euclidean space connects the points by a system of line segments with the points as endpoints, minimizing the total length of the segments. In it, any two points can reach each other along a path through the line segments. It can be found as the minimum spanning tree of a complete graph with the points as vertices and the Euclidean distances between points as edge weights.
The edges of the minimum spanning tree meet at angles of at least 60°, at most six to a vertex. In higher dimensions, the number of edges per vertex is bounded by the kissing number of tangent unit spheres. The total length of the edges, for points in a unit square, is at most proportional to the square root of the number of points. Each edge lies in an empty region of the plane, and these regions can be used to prove that the Euclidean minimum spanning tree is a subgraph of other geometric graphs including the relative neighborhood graph and Delaunay triangulation. By constructing the Delaunay triangulation and then applying a graph minimum spanning tree algorithm, the minimum spanning tree of given planar points may be found in time , as expressed in big O notation. This is optimal in some models of computation, although faster randomized algorithms exist for points with integer coordinates. For points in higher dimensions, finding an optimal algorithm remains an open problem.
A Euclidean minimum spanning tree, for a set of points in the Euclidean plane or Euclidean space, is a system of line segments, having only the given points as their endpoints, whose union includes all of the points in a connected set, and which has the minimum possible total length of any such system. Such a network cannot contain a polygonal ring of segments; if one existed, the network could be shortened by removing an edge of the polygon. Therefore, the minimum-length network forms a tree.
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