Flickr (ˈflɪkər ; ) is an and video hosting service, as well as an online community, founded in Canada and headquartered in the United States. It was created by Ludicorp in 2004 and was a popular way for amateur and professional photographers to host high-resolution photos. It has changed ownership several times and has been owned by SmugMug since April 20, 2018.
Flickr had a total of 112 million registered members and more than 3.5 million new images uploaded daily. On August 5, 2011, the site reported that it was hosting more than 6 billion images. Photos and videos can be accessed from Flickr without the need to register an account, but an account must be made to upload content to the site. Registering an account also allows users to create a profile page containing photos and videos that the user has uploaded and also grants the ability to add another Flickr user as a contact. For mobile users, Flickr has official mobile apps for iOS, Android, and an optimized mobile site.
Flickr was launched on February 10, 2004 by Ludicorp, a Vancouver-based company founded by Stewart Butterfield and Caterina Fake. The service emerged from tools originally created for Ludicorp's Game Neverending, a web-based massively multiplayer online game. Flickr proved a more feasible project, and ultimately Game Neverending was shelved, Butterfield later launched a similar online game, Glitch, which was shut down on November 14, 2012.
Early versions of Flickr focused on a chat room called FlickrLive, with real-time photo exchange capabilities. The successive evolutions focused more on the uploading and filing back-end for individual users and the chat room was buried in the site map. It was eventually dropped as Flickr's back-end systems evolved away from Game Neverendings codebase. Key features of Flickr not initially present are tags, marking photos as favorites, group photo pools and interestingness, for which a patent was granted.
This page is automatically generated and may contain information that is not correct, complete, up-to-date, or relevant to your search query. The same applies to every other page on this website. Please make sure to verify the information with EPFL's official sources.
The course integrates concepts from media studies, machine learning, multimedia, and network science to characterize social practices and analyze content in platforms like Facebook, Twitter, and YouTu
Explores the evolution of social image systems, deep learning models, selfies, and biometrics in online platforms.
Explores social image systems, from past practices to present platforms and research insights, including tagging motivations and participatory culture.
Covers stochastic simulation and variance reduction techniques, focusing on Courra variate and auxiliary distribution generation.
Technorati was a search engine and a publisher advertising platform that served as an advertising solution for the thousands of websites in its network. Technorati launched its ad network in 2008, and at one time was one of the largest ad networks reaching more than 100 million unique visitors per month. The name Technorati was a portmanteau of the words technology and literati, which evokes the notion of technological intelligence or intellectualism. In 2016, Synacor acquired Technorati for $3 million.
Social media are interactive technologies that facilitate the creation and sharing of information, ideas, interests, and other forms of expression through virtual communities and networks. While challenges to the definition of social media arise due to the variety of stand-alone and built-in social media services currently available, there are some common features: Social media are interactive Web 2.0 Internet-based applications.
A social networking service or SNS (sometimes called a social networking site) is a type of online social media platform which people use to build social networks or social relationships with other people who share similar personal or career content, interests, activities, backgrounds or real-life connections. Social networking services vary in format and the number of features. They can incorporate a range of new information and communication tools, operating on desktops and on laptops, on mobile devices such as tablet computers and smartphones.
Nowadays mobile phones have become indispensable, as they have been endowed with many of the capabilities that a user was able to achieve previously with the help of PCs only. Among the functions that mobile phones perform we identify audio and video calls ...
Our actual internet landscape is dominated by a handful of private actors we use on a daily basis: Twitter, Facebook, Instagram, amongst others. These actors, in constant search of an optimization of their data transmission processes and user experiences, ...
Social media is increasingly being employed to develop Cultural Ecosystem Services (CES) indicators. The image-sharing platform Flickr has been one of the most popular sources of data. Most large-scale studies, however, tend to only use the number of image ...