Summary
Network planning and design is an iterative process, encompassing topological design, network-synthesis, and network-realization, and is aimed at ensuring that a new telecommunications network or service meets the needs of the subscriber and operator. The process can be tailored according to each new network or service. A traditional network planning methodology in the context of business decisions involves five layers of planning, namely: need assessment and resource assessment short-term network planning IT resource long-term and medium-term network planning operations and maintenance. Each of these layers incorporates plans for different time horizons, i.e. the business planning layer determines the planning that the operator must perform to ensure that the network will perform as required for its intended life-span. The Operations and Maintenance layer, however, examines how the network will run on a day-to-day basis. The network planning process begins with the acquisition of external information. This includes: forecasts of how the new network/service will operate; the economic information concerning costs, and the technical details of the network’s capabilities. Planning a new network/service involves implementing the new system across the first four layers of the OSI Reference Model. Choices must be made for the protocols and transmission technologies. The network planning process involves three main steps: Topological design: This stage involves determining where to place the components and how to connect them. The (topological) optimization methods that can be used in this stage come from an area of mathematics called graph theory. These methods involve determining the costs of transmission and the cost of switching, and thereby determining the optimum connection matrix and location of switches and concentrators. Network-synthesis: This stage involves determining the size of the components used, subject to performance criteria such as the grade of service (GOS).
About this result
This page is automatically generated and may contain information that is not correct, complete, up-to-date, or relevant to your search query. The same applies to every other page on this website. Please make sure to verify the information with EPFL's official sources.
Related concepts (3)
Computer network
A computer network is a set of computers sharing resources located on or provided by network nodes. Computers use common communication protocols over digital interconnections to communicate with each other. These interconnections are made up of telecommunication network technologies based on physically wired, optical, and wireless radio-frequency methods that may be arranged in a variety of network topologies. The nodes of a computer network can include personal computers, servers, networking hardware, or other specialized or general-purpose hosts.
Network packet
In telecommunications and computer networking, a network packet is a formatted unit of data carried by a packet-switched network. A packet consists of control information and user data; the latter is also known as the payload. Control information provides data for delivering the payload (e.g., source and destination network addresses, error detection codes, or sequencing information). Typically, control information is found in packet headers and trailers.
Network switch
A network switch (also called switching hub, bridging hub, and, by the IEEE, MAC bridge) is networking hardware that connects devices on a computer network by using packet switching to receive and forward data to the destination device. A network switch is a multiport network bridge that uses MAC addresses to forward data at the data link layer (layer 2) of the OSI model. Some switches can also forward data at the network layer (layer 3) by additionally incorporating routing functionality.