In software design and engineering, the observer pattern is a software design pattern in which an object, named the subject, maintains a list of its dependents, called observers, and notifies them automatically of any state changes, usually by calling one of their methods.
It is often used for implementing distributed event-handling systems in event-driven software. In such systems, the subject is usually named a "stream of events" or "stream source of events" while the observers are called "sinks of events." The stream nomenclature alludes to a physical setup in which the observers are physically separated and have no control over the emitted events from the subject/stream source. This pattern thus suits any process by which data arrives from some input that is not available to the CPU at startup, but instead arrives seemingly at random (HTTP requests, GPIO data, user input from peripherals, distributed databases and blockchains, etc.).
Most modern programming languages comprise built-in event constructs implementing the observer-pattern components. While not mandatory, most observer implementations use background threads listening for subject events and other support mechanisms provided by the kernel.
The observer design pattern is a behavioural pattern listed among the 23 well-known "Gang of Four" design patterns that address recurring design challenges in order to design flexible and reusable object-oriented software, yielding objects that are easier to implement, change, test and reuse.
The observer pattern addresses the following problems:
A one-to-many dependency between objects should be defined without making the objects tightly coupled.
When one object changes state, an open-ended number of dependent objects should be updated automatically.
An object can notify multiple other objects.
Defining a one-to-many dependency between objects by defining one object (subject) that updates the state of dependent objects directly is inflexible because it couples the subject to particular dependent objects.
This page is automatically generated and may contain information that is not correct, complete, up-to-date, or relevant to your search query. The same applies to every other page on this website. Please make sure to verify the information with EPFL's official sources.
Les étudiants perfectionnent leurs connaissances en Java et les mettent en pratique en réalisant un projet de taille conséquente. Ils apprennent à utiliser et à mettre en œuvre les principaux types de
La Physique Générale I (avancée) couvre la mécanique du point et du solide indéformable. Apprendre la mécanique, c'est apprendre à mettre sous forme mathématique un phénomène physique, en modélisant l
Object-Oriented Programming (OOP) is a programming paradigm based on the concept of "objects", which can contain data and code. The data is in the form of fields (often known as attributes or properties), and the code is in the form of procedures (often known as methods). A common feature of objects is that procedures (or methods) are attached to them and can access and modify the object's data fields. In this brand of OOP, there is usually a special name such as or used to refer to the current object.
In software engineering, a software design pattern is a general, reusable solution to a commonly occurring problem within a given context in software design. It is not a finished design that can be transformed directly into source or machine code. Rather, it is a description or template for how to solve a problem that can be used in many different situations. Design patterns are formalized best practices that the programmer can use to solve common problems when designing an application or system.
In this course you will discover the elements of the functional programming style and learn how to apply them usefully in your daily programming tasks. You will also develop a solid foundation for rea
Structure-property relationships at the atomic scale are usually understood in terms of recurrent structural motifs formed by atoms and molecules, and how they transform and interact with each other.
We introduce with this thesis a novel analysis approach, ...
Integrity of rhythmic spatial gene expression patterns in the vertebrate segmentation clock requires local synchronization between neighboring cells by Delta-Notch signaling and its inhibition causes defective segment boundaries. Whether deformation of the ...
A method for optimizing memory access for database operations is provided. The method may include identifying an access pattern associated with a database operation. The access pattern may include data required to perform the database operation. One or mor ...