A cooperative video game, often abbreviated as co-op, is a video game that allows players to work together as teammates, usually against one or more non-player character opponents (PvE).
Co-op games can be played locally using one or multiple input controllers or over a network via local area networks, wide area networks, or the internet.
Co-op gameplay has gained popularity as controller and networking technology has developed. On PCs and consoles, cooperative games have become increasingly common, and many genres of games—including shooter games, sports games, real-time strategy games, and massively multiplayer online games—include co-op modes.
The first video game to feature co-op play dates back to 1973, with Atari's arcade video game Pong Doubles, which was a tennis doubles version of their hit arcade game Pong (1972). Co-op play was later featured in another Atari coin-op, Fire Truck (1978).
Several early 1980s arcade coin-op games allowed for co-op play. Wizard of Wor offered solo, competitive two-player, or cooperative two-player gaming while Williams Electronics' Joust encouraged players to alternatively compete and cooperate by awarding bonus points for co-op play in some rounds and awarding bonuses for attacking the other player in others. Two-player games of Nintendo's Mario Bros. could be played as competitively or cooperatively.
Co-operative games became particularly popular among operators of coin-op video games as they had the potential to net double the revenue per game. Drop-in/drop-out co-op was pioneered by Gauntlet (1985) which came in models of two and four players for different locations. This trend was followed by the likes of Quartet (1986), Ikari Warriors (1986), and Rampage (1986) which became high-earners for American operators.
Beat 'em up games, exemplified by Double Dragon (1987), were among the most successful games of the late 1980s. Their co-operative nature often included mechanics such as friendly fire, providing more opportunities for dynamic play.
This page is automatically generated and may contain information that is not correct, complete, up-to-date, or relevant to your search query. The same applies to every other page on this website. Please make sure to verify the information with EPFL's official sources.
L'objectif du cours est de développer une méthodologie d'analyse du jeu vidéo, en particulier via une démarche empirique originale : le "Let's play". Il s'agira de présenter la manière dont le jeu vid
First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of a protagonist or antagonist which is armed, and then controlling the player character in a three-dimensional space. The genre shares common traits with other shooter games, and in turn falls under the action game genre. Since the genre's inception, advanced 3D and pseudo-3D graphics have challenged hardware development, and multiplayer gaming has been integral.
Quake 4 is a 2005 military science fiction first-person shooter video game developed by Raven Software and published by Activision. It is the fourth title in the Quake series, after the multiplayer Quake III Arena, and a sequel to Quake II. Raven Software collaborated with id Software, who supervised the development of the game as well as provided the id Tech 4 engine upon which it was built. The game has an increased emphasis on single-player gameplay compared to previous installments; its multiplayer mode does not support playable bots.
Battlefield 1942 is a 2002 first-person shooter video game developed by Digital Illusions CE and published by Electronic Arts for Microsoft Windows and Mac OS X. The game can be played in single-player mode against the video game AI or in multiplayer mode against players on the Internet or in a local area network. It is a popular platform for mod developers, with many released modifications that alter the gameplay and theme. In-game, players assume the role of one of five classes of infantry: Scout, Assault, Anti-Tank, Medic, and Engineer.
Emotion recognition is usually achieved by collecting features (physiological signals, events, facial expressions, etc.) to predict an emotional ground truth. This ground truth is arguably unreliable due to its subjective nature. In this paper, we introduc ...
Humans often rely on their perspective taking skills to thrive within the world's complex relations and connections. An adequate understanding of others' spatial perspectives can increase the quality of the interaction, not only perceptually but also cogni ...
EPFL2021
, , ,
Motivated by alternating game-play in two-player games, we study an altenating variant of the Online Linear Optimization (OLO). In alternating OLO, a learner at each round t ∈[n] selects a vector xt and then an adversary selects a cost-vector ct ∈[−1,1]n. ...