Programming style, also known as code style, is a set of rules or guidelines used when writing the source code for a computer program. It is often claimed that following a particular programming style will help programmers read and understand source code conforming to the style, and help to avoid introducing errors.
A classic work on the subject was The Elements of Programming Style, written in the 1970s, and illustrated with examples from the Fortran and PL/I languages prevalent at the time.
The programming style used in a particular program may be derived from the coding conventions of a company or other computing organization, as well as the preferences of the author of the code. Programming styles are often designed for a specific programming language (or language family): style considered good in C source code may not be appropriate for BASIC source code, etc. However, some rules are commonly applied to many languages.
Good style is a subjective matter, and is difficult to define. However, there are several elements common to a large number of programming styles. The issues usually considered as part of programming style include the layout of the source code, including indentation; the use of white space around operators and keywords; the capitalization or otherwise of keywords and variable names; the style and spelling of user-defined identifiers, such as function, procedure and variable names; and the use and style of comments.
Programming styles commonly deal with the visual appearance of source code, with the goal of readability. Software has long been available that formats source code automatically, leaving coders to concentrate on naming, logic, and higher techniques. As a practical point, using a computer to format source code saves time, and it is possible to then enforce company-wide standards without debates.
Indentation styles assist in identifying control flow and blocks of code. In some programming languages, indentation is used to delimit logical blocks of code; correct indentation in these cases is more than a matter of style.
This page is automatically generated and may contain information that is not correct, complete, up-to-date, or relevant to your search query. The same applies to every other page on this website. Please make sure to verify the information with EPFL's official sources.
In computer programming, a comment is a programmer-readable explanation or annotation in the source code of a computer program. They are added with the purpose of making the source code easier for humans to understand, and are generally ignored by compilers and interpreters. The syntax of comments in various programming languages varies considerably. Comments are sometimes also processed in various ways to generate documentation external to the source code itself by documentation generators, or used for integration with source code management systems and other kinds of external programming tools.
A computer programming language is said to adhere to the off-side rule of syntax if blocks in that language are expressed by their indentation. The term was coined by Peter Landin, possibly as a pun on the offside rule in association football. This is contrasted with free-form languages, notably curly-bracket programming languages, where indentation has no computational meaning and indent style is only a matter of coding conventions and formatting. Off-side-rule languages are also described as having significant indentation.
Goto (goto, GOTO, GO TO, GoTo, or other case combinations, depending on the programming language) is a statement found in many computer programming languages. It performs a one-way transfer of control to another line of code; in contrast a function call normally returns control. The jumped-to locations are usually identified using labels, though some languages use line numbers. At the machine code level, a goto is a form of branch or jump statement, in some cases combined with a stack adjustment.
Le TP de physiologie introduit les approches expérimentales du domaine biomédical, avec les montages de mesure, les capteurs, le conditionnement des signaux, l'acquisition et traitement de données.
Le
Le TP de physiologie introduit les approches expérimentales du domaine biomédical, avec les montages de mesure, les capteurs, le conditionnement des signaux, l'acquisition et traitement de données.
Le
Aborder, formuler et résoudre des problèmes de physique en utilisant des méthodes numériques élémentaires. Comprendre les avantages et les limites de ces méthodes (stabilité, convergence). Illustrer d
We present syntax rewriting rules that translate Scala 2 code into Scala 3. Two major syntactic changes are introduced: new control structure syntax and significant indentation. We describe the design and the implementation of these rules and evaluate thei ...
2024
, , , ,
There is a bias in the inference pipeline of most diffusion models. This bias arises from a signal leak whose distribution deviates from the noise distribution, creating a discrepancy between training and inference processes. We demonstrate that this signa ...
2024
, , ,
We present Diffusion in Style, a simple method to adapt Stable Diffusion to any desired style, using only a small set of target images. It is based on the key observation that the style of the images generated by Stable Diffusion is tied to the initial lat ...