In computer programming, a code smell is any characteristic in the source code of a program that possibly indicates a deeper problem. Determining what is and is not a code smell is subjective, and varies by language, developer, and development methodology.
The term was popularised by Kent Beck on WardsWiki in the late 1990s. Usage of the term increased after it was featured in the 1999 book Refactoring: Improving the Design of Existing Code by Martin Fowler. It is also a term used by agile programmers.
One way to look at smells is with respect to principles and quality: "Smells are certain structures in the code that indicate violation of fundamental design principles and negatively impact design quality". Code smells are usually not bugs; they are not technically incorrect and do not prevent the program from functioning. Instead, they indicate weaknesses in design that may slow down development or increase the risk of bugs or failures in the future. Bad code smells can be an indicator of factors that contribute to technical debt. Robert C. Martin calls a list of code smells a "value system" for software craftsmanship.
Often the deeper problem hinted at by a code smell can be uncovered when the code is subjected to a short feedback cycle, where it is refactored in small, controlled steps, and the resulting design is examined to see if there are any further code smells that in turn indicate the need for more refactoring. From the point of view of a programmer charged with performing refactoring, code smells are heuristics to indicate when to refactor, and what specific refactoring techniques to use. Thus, a code smell is a driver for refactoring.
A 2015 study utilizing automated analysis for half a million source code commits and the manual examination of 9,164 commits determined to exhibit "code smells" found that:
There exists empirical evidence for the consequences of "technical debt", but there exists only anecdotal evidence as to how, when, or why this occurs.
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We learn and apply software engineering principles to program projects in Python. Projects cover problems in life sciences, and will be developed over the course of the semester.
In computer programming, duplicate code is a sequence of source code that occurs more than once, either within a program or across different programs owned or maintained by the same entity. Duplicate code is generally considered undesirable for a number of reasons. A minimum requirement is usually applied to the quantity of code that must appear in a sequence for it to be considered duplicate rather than coincidentally similar.
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