F# (pronounced F sharp) is a functional-first, general-purpose, strongly typed, multi-paradigm programming language that encompasses functional, imperative, and object-oriented programming methods. It is most often used as a cross-platform Common Language Infrastructure (CLI) language on .NET, but can also generate JavaScript and graphics processing unit (GPU) code.
F# is developed by the F# Software Foundation, Microsoft and open contributors. An open source, cross-platform compiler for F# is available from the F# Software Foundation. F# is a fully supported language in Visual Studio and JetBrains Rider. Plug-ins supporting F# exist for many widely used editors including Visual Studio Code, Vim, and Emacs.
F# is a member of the ML language family and originated as a .NET Framework implementation of a core of the programming language OCaml. It has also been influenced by C#,
Python, Haskell, Scala and Erlang.
F# uses an open development and engineering process.
The language evolution process is managed by Don Syme from Microsoft Research as the benevolent dictator for life (BDFL) for the language design, together with the F# Software Foundation.
Earlier versions of the F# language were designed by Microsoft and Microsoft Research using a closed development process.
F# was first included in Visual Studio in the 2010 edition, at the same level as Visual Basic and C# (albeit as an option), and has remained in subsequent editions, thus making the language widely available and well-supported.
F# originates from Microsoft Research, Cambridge, UK. The language was originally designed and implemented by Don Syme, according to whom in the fsharp team, they say the F is for "Fun".
Andrew Kennedy contributed to the design of units of measure. The Visual F# Tools for Visual Studio are developed by Microsoft. The F# Software Foundation developed the F# open-source compiler and tools, incorporating the open-source compiler implementation provided by the Microsoft Visual F# Tools team.
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