Positional voting is a ranked voting electoral system in which the options or candidates receive points based on their rank position on each ballot and the one with the most points overall wins. The lower-ranked preference in any adjacent pair is generally of less value than the higher-ranked one. Although it may sometimes be weighted the same, it is never worth more. A valid progression of points or weightings may be chosen at will (Eurovision Song Contest) or it may form a mathematical sequence such as an arithmetic progression (Borda count), a geometric one (positional number system) or a harmonic one (Nauru/Dowdall method). The set of weightings employed in an election heavily influences the rank ordering of the candidates. The steeper the initial decline in preference values with descending rank, the more polarised and less consensual the positional voting system becomes.
Positional voting should be distinguished from score voting: in the former, the score that each voter gives to each candidate is uniquely determined by the candidate's rank; in the latter, the each voter is free to give any score to any candidate.
In positional voting, voters complete a ranked ballot by expressing their preferences in rank order. The rank position of each voter preference is allotted a specific fixed weighting. Typically, the higher the rank of the preference, the more points it is worth. Occasionally, it may share the same weighting as a lower-ranked preference but it is never worth fewer points.
Usually, every voter is required to express a unique ordinal preference for each option on the ballot in strict descending rank order. However, a particular positional voting system may permit voters to truncate their preferences after expressing one or more of them and to leave the remaining options unranked and consequently worthless. Similarly, some other systems may limit the number of preferences that can be expressed. For example, in the Eurovision Song Contest only their top ten preferences are ranked by each country although many more than ten songs compete in the contest.
This page is automatically generated and may contain information that is not correct, complete, up-to-date, or relevant to your search query. The same applies to every other page on this website. Please make sure to verify the information with EPFL's official sources.
A voting system is consistent if, whenever the electorate is divided (arbitrarily) into several parts and elections in those parts garner the same result, then an election of the entire electorate also garners that result. Smith calls this property separability and Woodall calls it convexity. It has been proven a ranked voting system is "consistent if and only if it is a scoring function", i.e. a positional voting system. Borda count is an example of this. The failure of the consistency criterion can be seen as an example of Simpson's paradox.
Comparison of electoral systems is the result of comparative politics for electoral systems. Electoral systems are the rules for conducting elections, a main component of which is the algorithm for determining the winner (or several winners) from the ballots cast. This article discusses methods and results of comparing different electoral systems, both those that elect a unique candidate in a 'single-winner' election and those that elect a group of representatives in a multiwinner election.
The Borda count is a family of positional voting rules which gives each candidate, for each ballot, a number of points corresponding to the number of candidates ranked lower. In the original variant, the lowest-ranked candidate gets 0 points, the next-lowest gets 1 point, etc., and the highest-ranked candidate gets n − 1 points, where n is the number of candidates. Once all votes have been counted, the option or candidate with the most points is the winner.
Explores the security and verifiability of digital voting systems, including in-person and remote e-voting, focusing on protection against tampering and ballot counting efficiency.
Covers the multinomial distribution, joint density, marginal distribution, and conditional distribution.
Explores Cooperative Game Theory, focusing on group decisions, voting protocols, manipulation, and the challenges of games with more than two players.
For the problem of boxed printed circuits embedded within a stratified media, efficient formulations. based on the Method of Moments have been suggested which involve the computation of modal series appearing in the representation of Greens,functions in th ...
Parliament dynamics might seem erratic at times. Predicting future voting patterns could support policy design based on the simulation of voting scenarios. The availability of open data on legislative activities and machine learning tools might enable such ...