In computer networking, a reliable protocol is a communication protocol that notifies the sender whether or not the delivery of data to intended recipients was successful. Reliability is a synonym for assurance, which is the term used by the ITU and ATM Forum.
Reliable protocols typically incur more overhead than unreliable protocols, and as a result, function more slowly and with less scalability. This often is not an issue for unicast protocols, but it may become a problem for reliable multicast protocols.
Transmission Control Protocol (TCP), the main protocol used on the Internet, is a reliable unicast protocol; it provides the abstraction of a reliable byte stream to applications. UDP is an unreliable protocol and is often used in computer games, streaming media or in other situations where speed is an issue and some data loss may be tolerated because of the transitory nature of the data.
Often, a reliable unicast protocol is also connection oriented. For example, TCP is connection oriented, with the virtual-circuit ID consisting of source and destination IP addresses and port numbers. However, some unreliable protocols are connection oriented, such as Asynchronous Transfer Mode and Frame Relay. In addition, some connectionless protocols, such as IEEE 802.11, are reliable.
Building on the packet switching concepts proposed by Donald Davies, the first communication protocol on the ARPANET was a reliable packet delivery procedure to connect its hosts via the 1822 interface. A host computer simply arranged the data in the correct packet format, inserted the address of the destination host computer, and sent the message across the interface to its connected Interface Message Processor (IMP). Once the message was delivered to the destination host, an acknowledgment was delivered to the sending host. If the network could not deliver the message, the IMP would send an error message back to the sending host.
Meanwhile, the developers of CYCLADES and of ALOHAnet demonstrated that it was possible to build an effective computer network without providing reliable packet transmission.
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In the lectures you will learn and understand the main ideas that underlie and the way communication networks are built and run. In the labs you will exercise practical configurations.
The course presents and analyses the different systems, architectures and components of spacecraft avionics (on board data handling and processing systems) controlling and commanding spacecraft and pa
The Interface Message Processor (IMP) was the packet switching node used to interconnect participant networks to the ARPANET from the late 1960s to 1989. It was the first generation of gateways, which are known today as routers. An IMP was a ruggedized Honeywell DDP-516 minicomputer with special-purpose interfaces and software. In later years the IMPs were made from the non-ruggedized Honeywell 316 which could handle two-thirds of the communication traffic at approximately one-half the cost.
A communication protocol is a system of rules that allows two or more entities of a communications system to transmit information via any variation of a physical quantity. The protocol defines the rules, syntax, semantics, and synchronization of communication and possible error recovery methods. Protocols may be implemented by hardware, software, or a combination of both. Communicating systems use well-defined formats for exchanging various messages.
In computer networking, cell relay refers to a method of statistically multiplexing small fixed-length packets, called "cells", to transport data between computers or kinds of network equipment. It is a reliable, connection-oriented packet switched data communications protocol. Cell relay transmission rates usually are between 56 kbit/s and several gigabits per second. ATM, a particularly popular form of cell relay, is most commonly used for home DSL connections, which often runs between 128 kbit/s and 1.
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