A flight simulation video game refers to the simulation of various aspects of flight or the flight environment for purposes other than flight training or aircraft development. A significant community of simulation enthusiasts is supported by several commercial software packages, as well as commercial and homebuilt hardware. Open-source software that is used by the aerospace industry like FlightGear, whose flight dynamics engine (JSBSim) is used in a 2015 NASA benchmark to judge new simulation code to space industry standards, is also available for private use. A popular type of flight simulators video games are combat flight simulators, which simulate combat air operations from the pilot and crew's point of view. Combat flight simulation titles are more numerous than civilian flight simulators due to variety of subject matter available and market demand.
Prior to the rise of video games, Sega produced Jet Rocket (1970), a first-person arcade combat flight simulator electro-mechanical game (EM game) featuring cockpit controls that could move the player aircraft around a landscape displayed on a screen and shoot missiles onto targets that explode when hit. The game displayed three-dimensional terrain with buildings, produced using special belt technology along with fluorescent paint to simulate a night view. Upon its debut, the game was cloned by three arcade manufacturers. Sega's last EM flight simulator was Heli-Shooter (1977), which combines the use of a CPU processor with electro-mechanical components, screen projection and audio tape deck. The gameplay involves the player piloting a helicopter using a throttle joystick (to accelerate and decelerate) and pedals (to maneuver left and right) across a realistic three-dimensional landscape and shooting at military targets across the landscape.
Combat flight simulator video games began appearing in arcades from the late 1970s.
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This course builds on environmental chemistry and microbiology taken in previous courses. The emphasis is on quantification using the public domain package, PHREEQC, which is an excellent computation
Electro-mechanical games (EM games) are types of arcade games that operate on a combination of some electronic circuitry and mechanical actions from the player to move items contained within the game's cabinet. Some of these were early light gun games using light-sensitive sensors on targets to register hits, while others were simulation games such as driving games, combat flight simulators and sports games. EM games were popular in amusement arcades from the late 1940s up until the 1970s, serving as alternatives to pinball machines, which had been stigmatized as games of chance during that period.
Simulation video games are a diverse super-category of video games, generally designed to closely simulate real world activities. A simulation game attempts to copy various activities from real life in the form of a game for various purposes such as training, analysis, prediction, or entertainment. Usually there are no strictly defined goals in the game, and the player is allowed to control a character or environment freely. Well-known examples are war games, business games, and role play simulation.
Combat flight simulators are vehicle simulation games, amateur flight simulation computer programs used to simulate military aircraft and their operations. These are distinct from dedicated flight simulators used for professional pilot and military flight training which consist of realistic physical recreations of the actual aircraft cockpit, often with a full-motion platform. Combat flight simulation titles are more numerous than civilian flight simulators due to the variety of subject matter available and market demand.
Explores the Venice Time Machine project, aiming to digitize Venice's history and present state, creating a digital twin and utilizing advanced technologies for comprehensive monitoring and historical connection.
Steel frame structures are essential components of modern infrastructure. Understanding their behavior under seismic loading is critical for ensuring public safety and minimizing damage that occurs during earthquakes. To accurately predict the response of ...
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This simulation-based study aimed to contribute to gaining knowledge on how much the deviation between occupant-related input by the national standard and by insitu measurements might impact predictions of heating/cooling needs in offices. Analysis was per ...
In this paper we propose a novel virtual simulation-pilot engine for speeding up air traffic controller (ATCo) training by integrating different state-of-the-art artificial intelligence (AI)-based tools. The virtual simulation-pilot engine receives spoken ...