Electronic business (also known as online business or e-business) is any kind of business or commercial transaction that includes sharing information across the internet. Commerce constitutes the exchange of products and services between businesses, groups, and individuals and can be seen as one of the essential activities of any business.
Electronic commerce focuses on the use of information and communication technology to enable the external activities and relationships of the business with individuals, groups, and other businesses, while e-business refers to business with help of the internet. Electronic business differs from electronic commerce as it does not only deal with online transactions of selling and buying of a product and/or service but also enables to conduct of business processes (inbound/outbound logistics, manufacturing & operations, marketing and sales, customer service) within the value chain through internal or external networks. The term "e-business" was coined by IBM's marketing and Internet team in 1996.
Electronic business can take place between a very large number of market participants; it can be between business and consumer, private individuals, public administrations, or any other organizations such as NGOs.
These various market participants can be divided into three main groups:
Business (B)
Consumer (C)
Administration (A)
All of them can be either buyers or service providers within the market. There are nine possible combinations for electronic business relationships. B2C and B2B belong to E-commerce, while A2B and A2A belong to the E-government sector which is also a part of the electronic business.
One of the founding pillars of electronic business was the development of the Electronic Data Interchange (EDI) electronic data interchange. This system replaced traditional mailing and faxing of documents with a digital transfer of data from one computer to another, without any human intervention.
Michael Aldrich is considered the developer of the predecessor to online shopping.
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In this course, students practice designing digital business services. The students learn to apply the principles of technical sales while developing their own projects. Through this process, students
Online shopping is a form of electronic commerce which allows consumers to directly buy goods or services from a seller over the Internet using a web browser or a mobile app. Consumers find a product of interest by visiting the website of the retailer directly or by searching among alternative vendors using a shopping search engine, which displays the same product's availability and pricing at different e-retailers. As of 2020, customers can shop online using a range of different computers and devices, including desktop computers, laptops, tablet computers and smartphones.
Brick and mortar (or B&M) is an organization or business with a physical presence in a building or other structure. The term brick-and-mortar business is often used to refer to a company that possesses or leases retail shops, factory production facilities, or warehouses for its operations. More specifically, in the jargon of e-commerce businesses in the 2000s, brick-and-mortar businesses are companies that have a physical presence (e.g., a retail shop in a building) and offer face-to-face customer experiences.
E-commerce (electronic commerce) is the activity of electronically buying or selling of products on online services or over the Internet. E-commerce draws on technologies such as mobile commerce, electronic funds transfer, supply chain management, Internet marketing, online transaction processing, electronic data interchange (EDI), inventory management systems, and automated data collection systems. E-commerce is in turn driven by the technological advances of the semiconductor industry, and is the largest sector of the electronics industry.
Digital technologies are transforming the film industry. Up until roughly a decade ago, the business model for film exhibition was based on theatrical release in combination with television sales and home cinema releases (video and DVD). Recently, many que ...
2017
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We describe the selection, implementation and online evaluation of two e-commerce recommender systems developed with our partner company, Prediggo. The first one is based on the novel method of Bayesian Variable-order Markov Modeling (BVMM). The second, SS ...
ASSOC ADVANCEMENT ARTIFICIAL INTELLIGENCE2019
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Digital technologies are transforming the film industry. Up until roughly a decade ago, the business model for film exhibition was based on theatrical release in combination with television sales and home cinema releases (video and DVD). Recently, many que ...