Summary
A server farm or server cluster is a collection of computer servers, usually maintained by an organization to supply server functionality far beyond the capability of a single machine. They often consist of thousands of computers which require a large amount of power to run and to keep cool. At the optimum performance level, a server farm has enormous financial and environmental costs. They often include backup servers that can take over the functions of primary servers that may fail. Server farms are typically collocated with the network switches and/or routers that enable communication between different parts of the cluster and the cluster's users. Server "farmers" typically mount computers, routers, power supplies and related electronics on 19-inch racks in a server room or data center. Server farms are commonly used for cluster computing. Many modern supercomputers comprise giant server farms of high-speed processors connected by either Gigabit Ethernet or custom interconnects such as Infiniband or Myrinet. Web hosting is a common use of a server farm; such a system is sometimes collectively referred to as a web farm. Other uses of server farms include scientific simulations (such as computational fluid dynamics) and the rendering of 3D computer generated imagery (see render farm). Server farms are increasingly being used instead of or in addition to mainframe computers by large enterprises. In large server farms, the failure of an individual machine is a commonplace event: large server farms provide redundancy, automatic failover, and rapid reconfiguration of the server cluster. The performance of the largest server farms (thousands of processors and up) is typically limited by the performance of the data center's cooling systems and the total electricity cost rather than by the processors' performance. Computers in server farms run 24/7 and consume large amounts of electricity. For this reason, the critical design parameter for both large and continuous systems tends to be performance per watt rather than cost of peak performance or (peak performance / (unit * initial cost)).
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