In computer programming, a global variable is a variable with global scope, meaning that it is visible (hence accessible) throughout the program, unless shadowed. The set of all global variables is known as the global environment or global state. In compiled languages, global variables are generally static variables, whose extent (lifetime) is the entire runtime of the program, though in interpreted languages (including command-line interpreters), global variables are generally dynamically allocated when declared, since they are not known ahead of time.
In some languages, all variables are global, or global by default, while in most modern languages variables have limited scope, generally lexical scope, though global variables are often available by declaring a variable at the top level of the program. In other languages, however, global variables do not exist; these are generally modular programming languages that enforce a module structure, or class-based object-oriented programming languages that enforce a class structure.
Interaction mechanisms with global variables are called global environment (see also global state) mechanisms. The global environment paradigm is contrasted with the local environment paradigm, where all variables are local with no shared memory (and therefore all interactions can be reconducted to message passing).
Global variables are used extensively to pass information between sections of code that do not share a caller/callee relation like concurrent threads and signal handlers. Languages (including C) where each file defines an implicit namespace eliminate most of the problems seen with languages with a global namespace though some problems may persist without proper encapsulation. Without proper locking (such as with a mutex), code using global variables will not be thread-safe except for read only values in protected memory.
Environment variables are a facility provided by some operating systems. Within the OS's shell (ksh in Unix, bash in Linux, COMMAND.COM in DOS and CMD.
This page is automatically generated and may contain information that is not correct, complete, up-to-date, or relevant to your search query. The same applies to every other page on this website. Please make sure to verify the information with EPFL's official sources.
L'objectif de ce cours est d'introduire les étudiants à la pensée algorithmique, de les familiariser avec les fondamentaux de l'Informatique et de développer une première compétence en programmation (
The "Introduction to Applied Data Science" (I2ADS) course is aimed at students of all levels to train them in the core computer science software stack and techniques forming the pillars of open & repr
This course provides students with a working knowledge of macroeconomic models that explicitly incorporate financial markets. The goal is to develop a broad and analytical framework for analyzing the
In computer programming, a variable is an abstract storage location paired with an associated symbolic name, which contains some known or unknown quantity of data or object referred to as a value; or in simpler terms, a variable is a named container for a particular set of bits or type of data (like integer, float, string etc...). A variable can eventually be associated with or identified by a memory address. The variable name is the usual way to reference the stored value, in addition to referring to the variable itself, depending on the context.
In computer science, a local variable is a variable that is given local scope. A local variable reference in the function or block in which it is declared overrides the same variable name in the larger scope. In programming languages with only two levels of visibility, local variables are contrasted with global variables. On the other hand, many ALGOL-derived languages allow any number of nested levels of visibility, with private variables, functions, constants and types hidden within them, either by nested blocks or nested functions.
Object-Oriented Programming (OOP) is a programming paradigm based on the concept of "objects", which can contain data and code. The data is in the form of fields (often known as attributes or properties), and the code is in the form of procedures (often known as methods). A common feature of objects is that procedures (or methods) are attached to them and can access and modify the object's data fields. In this brand of OOP, there is usually a special name such as or used to refer to the current object.
Today, automatic control is integrated into a wide spectrum of real-world systems such as electrical grids and transportation networks. Many of these systems comprise numerous interconnected agents, perform safety-critical operations, or generate large amo ...
EPFL2022
,
Recent years have seen a surge of interest in learning high-level causal representations from low-level image pairs under interventions. Yet, existing efforts are largely limited to simple synthetic settings that are far away from real-world problems. In t ...
2023
This article discusses the history of Skanderbeg Square and the renovation projects made in the city of Tirana by foreign architects. Written in Albanian, it offers a critical reading of the effects of these projects in the declared scope of the government ...