In computer science, a local variable is a variable that is given local scope. A local variable reference in the function or block in which it is declared overrides the same variable name in the larger scope. In programming languages with only two levels of visibility, local variables are contrasted with global variables. On the other hand, many ALGOL-derived languages allow any number of nested levels of visibility, with private variables, functions, constants and types hidden within them, either by nested blocks or nested functions. Local variables are fundamental to procedural programming, and more generally modular programming: variables of local scope are used to avoid issues with side-effects that can occur with global variables. Local variables may have a lexical or dynamic scope, though lexical (static) scoping is far more common. In lexical scoping (or lexical scope; also called static scoping or static scope), if a variable name's scope is a certain block, then its scope is the program text of the block definition: within that block's text, the variable name exists, and is bound to the variable's value, but outside that block's text, the variable name does not exist. By contrast, in dynamic scoping (or dynamic scope), if a variable name's scope is a certain block, then its scope is that block and all functions transitively called by that block (except when overridden again by another declaration); after the block ends, the variable name does not exist. Some languages, like Perl and Common Lisp, allow the programmer to choose static or dynamic scoping when defining or redefining a variable. Examples of languages that use dynamic scoping include Logo, Emacs lisp, and the shell languages bash, dash, and the MirBSD Korn shell (mksh)'s "local" declaration. Most other languages provide lexically scoped local variables. In most languages, local variables are automatic variables stored on the call stack directly. This means that when a recursive function calls itself, local variables in each instance of the function are given distinct addresses.

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Related concepts (16)
Variable (computer science)
In computer programming, a variable is an abstract storage location paired with an associated symbolic name, which contains some known or unknown quantity of data or object referred to as a value; or in simpler terms, a variable is a named container for a particular set of bits or type of data (like integer, float, string etc...). A variable can eventually be associated with or identified by a memory address. The variable name is the usual way to reference the stored value, in addition to referring to the variable itself, depending on the context.
Global variable
In computer programming, a global variable is a variable with global scope, meaning that it is visible (hence accessible) throughout the program, unless shadowed. The set of all global variables is known as the global environment or global state. In compiled languages, global variables are generally static variables, whose extent (lifetime) is the entire runtime of the program, though in interpreted languages (including command-line interpreters), global variables are generally dynamically allocated when declared, since they are not known ahead of time.
Evaluation strategy
In a programming language, an evaluation strategy is a set of rules for evaluating expressions. The term is often used to refer to the more specific notion of a parameter-passing strategy that defines the kind of value that is passed to the function for each parameter (the binding strategy) and whether to evaluate the parameters of a function call, and if so in what order (the evaluation order). The notion of reduction strategy is distinct, although some authors conflate the two terms and the definition of each term is not widely agreed upon.
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