Delay-tolerant networking (DTN) is an approach to computer network architecture that seeks to address the technical issues in heterogeneous networks that may lack continuous network connectivity. Examples of such networks are those operating in mobile or extreme terrestrial environments, or planned networks in space.
Recently, the term disruption-tolerant networking has gained currency in the United States due to support from DARPA, which has funded many DTN projects. Disruption may occur because of the limits of wireless radio range, sparsity of mobile nodes, energy resources, attack, and noise.
In the 1970s, spurred by the decreasing size of computers, researchers began developing technology for routing between non-fixed locations of computers. While the field of ad hoc routing was inactive throughout the 1980s, the widespread use of wireless protocols reinvigorated the field in the 1990s as mobile ad hoc networking (MANET) and vehicular ad hoc networking became areas of increasing interest.
Concurrently with (but separate from) the MANET activities, DARPA had funded NASA, MITRE and others to develop a proposal for the Interplanetary Internet (IPN). Internet pioneer Vint Cerf and others developed the initial IPN architecture, relating to the necessity of networking technologies that can cope with the significant delays and packet corruption of deep-space communications. In 2002, Kevin Fall started to adapt some of the ideas in the IPN design to terrestrial networks and coined the term delay-tolerant networking and the DTN acronym. A paper published in 2003 SIGCOMM conference gives the motivation for DTNs. The mid-2000s brought about increased interest in DTNs, including a growing number of academic conferences on delay and disruption-tolerant networking, and growing interest in combining work from sensor networks and MANETs with the work on DTN. This field saw many optimizations on classic ad hoc and delay-tolerant networking algorithms and began to examine factors such as security, reliability, verifiability, and other areas of research that are well understood in traditional computer networking.
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A computer network is a set of computers sharing resources located on or provided by network nodes. Computers use common communication protocols over digital interconnections to communicate with each other. These interconnections are made up of telecommunication network technologies based on physically wired, optical, and wireless radio-frequency methods that may be arranged in a variety of network topologies. The nodes of a computer network can include personal computers, servers, networking hardware, or other specialized or general-purpose hosts.
The history of the Internet has its origin in information theory and the efforts of scientists and engineers to build and interconnect computer networks. The Internet Protocol Suite, the set of rules used to communicate between networks and devices on the Internet, arose from research and development in the United States and involved international collaboration, particularly with researchers in the United Kingdom and France.
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