In computing, time-sharing is the sharing of a computing resource among many users at the same time by means of multiprogramming and multi-tasking.
Its emergence as the prominent model of computing in the 1970s represented a major technological shift in the history of computing. By allowing many users to interact concurrently with a single computer, time-sharing dramatically lowered the cost of providing computing capability, made it possible for individuals and organizations to use a computer without owning one, and promoted the interactive use of computers and the development of new interactive applications.
Batch processing
The earliest computers were extremely expensive devices, and very slow in comparison to later models. Machines were typically dedicated to a particular set of tasks and operated by control panels, the operator manually entering small programs via switches in order to load and run a series of programs. These programs might take hours to run. As computers grew in speed, run times dropped, and soon the time taken to start up the next program became a concern. Newer batch processing software and methodologies, including batch operating systems such as IBSYS (1960), decreased these "dead periods" by queuing up programs ready to run.
Comparatively inexpensive card punch or paper tape writers were used by programmers to write their programs "offline". Programs were submitted to the operations team, which scheduled them to be run. Output (generally printed) was returned to the programmer. The complete process might take days, during which time the programmer might never see the computer. Stanford students made a short film humorously critiquing this situation.
The alternative of allowing the user to operate the computer directly was generally far too expensive to consider. This was because users might have long periods of entering code while the computer remained idle. This situation limited interactive development to those organizations that could afford to waste computing cycles: large universities for the most part.
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A personal computer (PC) is a multi-purpose microcomputer whose size, capabilities, and price make it feasible for individual use. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or technician. Unlike large, costly minicomputers and mainframes, time-sharing by many people at the same time is not used with personal computers. Primarily in the late 1970s and 1980s, the term home computer was also used.
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