In computer programming, the word trampoline has a number of meanings, and is generally associated with jump instructions (i.e. moving to different code paths).
Trampolines (sometimes referred to as indirect jump vectors) are memory locations holding addresses pointing to interrupt service routines, I/O routines, etc. Execution jumps into the trampoline and then immediately jumps out, or bounces, hence the term trampoline. They have many uses:
Trampoline can be used to overcome the limitations imposed by a central processing unit (CPU) architecture that expects to always find vectors in fixed locations.
When an operating system is booted on a symmetric multiprocessing (SMP) machine, only one processor, the bootstrap processor, will be active. After the operating system has configured itself, it will instruct the other processors to jump to a piece of trampoline code that will initialize the processors and wait for the operating system to start scheduling threads on them.
As used in some Lisp implementations, a trampoline is a loop that iteratively invokes thunk-returning functions (continuation-passing style). A single trampoline suffices to express all control transfers of a program; a program so expressed is trampolined, or in trampolined style; converting a program to trampolined style is trampolining. Programmers can use trampolined functions to implement tail-recursive function calls in stack-oriented programming languages.
Continuation-passing style is a popular intermediate format for compilers of functional languages, because many control flow constructs can be elegantly expressed and tail call optimization is easy. When compiling to a language without optimized tail calls, one can avoid stack growth via a technique called trampolining. The idea is to not make the final continuation call inside the function, but to exit and to return the continuation to a trampoline. That trampoline is simply a loop that invokes the returned continuations. Hence, there are no nested function calls and the stack won’t grow.
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In computer science, a tail call is a subroutine call performed as the final action of a procedure. If the target of a tail is the same subroutine, the subroutine is said to be tail recursive, which is a special case of direct recursion. Tail recursion (or tail-end recursion) is particularly useful, and is often easy to optimize in implementations. Tail calls can be implemented without adding a new stack frame to the call stack.
Students learn several implementation techniques for modern functional and object-oriented programming languages. They put some of them into practice by developing key parts of a compiler and run time
Due to indirect branch instructions, analyses on executables commonly suffer from the problem that a complete control flow graph of the program is not available. Data flow analysis has been proposed before to statically determine branch targets in many cas ...
This dissertation is concerned with static analysis of binary executables in a theoretically well-founded, sound, yet practical way. The major challenge is the reconstruction of a correct control flow graph in presence of indirect jumps, pointer arithmetic ...
Technische Universität Darmstadt2010
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Nous présentons un modèle itératif inspiré du modèle CIFS (Controlled Iterative Function System) de PRUSINKIEWICZ [PH94] - encore appelé RIFS (Recurrent Iterative Function System) par BARNSLEY ou MRIFS (Mutually Recursive Iterative Function System) par CUL ...