Concept

Divisionism

Summary
Divisionism, also called chromoluminarism, is the characteristic style in Neo-Impressionist painting defined by the separation of colors into individual dots or patches that interact optically. By requiring the viewer to combine the colors optically instead of physically mixing pigments, Divisionists believed that they were achieving the maximum luminosity scientifically possible. Georges Seurat founded the style around 1884 as chromoluminarism, drawing from his understanding of the scientific theories of Michel Eugène Chevreul, Ogden Rood and Charles Blanc, among others. Divisionism developed along with another style, Pointillism, which is defined specifically by the use of dots of paint and does not necessarily focus on the separation of colors. Divisionism is the technique of painting separate dots or patches of different colors in close proximity that interact optically in the viewer's perception to generate more luminous colors. The paints are not actually mixed but viewed close together, so the separate colors of light reflected by the paints mixes in the eye and brain; the process is called additive mixing and is also used by computer monitors. This is different from mixing different paints together to produce a new color by subtractive mixing, which is also how laser printers produce colors. Despite the theory, Seurat's paintings don't actually use true additive mixture, since the colors reflected by his paints as he used them don't actually mix in the eye. Instead, Seurat used highly contrasting colors in close proximity, but not close enough to mix additively; this effect is called simultaneous contrast, which creates a mild shimmering appearance and slightly increases the colors' apparent visual intensity. Impressionism originated in France in the 1870s, and is characterized by the use of quick, short, broken brushstrokes to accurately capture the momentary effects of light and atmosphere in an outdoor scene. The Impressionists sought to create an "impression" of a momentary scene as perceived by the viewer, rather than a mechanically precise replication of the scene.
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