In computing, a zooming user interface or zoomable user interface (ZUI, pronounced zoo-ee) is a graphical environment where users can change the scale of the viewed area in order to see more detail or less, and browse through different documents. A ZUI is a type of graphical user interface (GUI). Information elements appear directly on an infinite virtual desktop (usually created using vector graphics), instead of in windows. Users can pan across the virtual surface in two dimensions and zoom into objects of interest. For example, as you zoom into a text object it may be represented as a small dot, then a thumbnail of a page of text, then a full-sized page and finally a magnified view of the page.
ZUIs use zooming as the main metaphor for browsing through hyperlinked or multivariate information.
Objects present inside a zoomed page can in turn be zoomed themselves to reveal further detail, allowing for recursive nesting and an arbitrary level of zoom.
When the level of detail present in the resized object is changed to fit the relevant information into the current size, instead of being a proportional view of the whole object, it's called semantic zooming.
Some consider the ZUI paradigm as a flexible and realistic successor to the traditional windowing GUI, being a Post-WIMP interface.
Ivan Sutherland presented the first program for zooming through and creating graphical structures with constraints and instancing, on a CRT in his Sketchpad program in 1962.
A more general interface was done by the Architecture Machine Group in the 1970s at MIT. Hand tracking, touchscreen, joystick, and voice control were employed to control an infinite plane of projects, documents, contacts, video and interactive programs. One of the instances of this project was called Spatial Dataland.
Another GUI environment of the 70's, which used the zooming idea was Smalltalk at Xerox PARC, which had infinite desktops (only later named such by Apple Computer), that could be zoomed in upon from a birds eye view after the user had recognized a miniature of the window setup for the project.
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In the industrial design field of human–computer interaction, a user interface (UI) is the space where interactions between humans and machines occur. The goal of this interaction is to allow effective operation and control of the machine from the human end, while the machine simultaneously feeds back information that aids the operators' decision-making process. Examples of this broad concept of user interfaces include the interactive aspects of computer operating systems, hand tools, heavy machinery operator controls and process controls.
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