Summary
Cooperative multitasking, also known as non-preemptive multitasking, is a style of computer multitasking in which the operating system never initiates a context switch from a running process to another process. Instead, in order to run multiple applications concurrently, processes voluntarily yield control periodically or when idle or logically blocked. This type of multitasking is called cooperative because all programs must cooperate for the scheduling scheme to work. In this scheme, the process scheduler of an operating system is known as a cooperative scheduler whose role is limited to starting the processes and letting them return control back to it voluntarily. This is related to the asynchronous programming approach. Although it is rarely used as the primary scheduling mechanism in modern operating systems, it is widely used in memory-constrained embedded systems and also, in specific applications such as CICS or the JES2 subsystem. Cooperative multitasking was the primary scheduling scheme for 16-bit applications employed by Microsoft Windows before Windows 95 and Windows NT, and by the classic Mac OS. Windows 9x used non-preemptive multitasking for 16-bit legacy applications, and the PowerPC Versions of Mac OS X prior to Leopard used it for classic applications. NetWare, which is a network-oriented operating system, used cooperative multitasking up to NetWare 6.5. Cooperative multitasking is still used on RISC OS systems. Cooperative multitasking is used with await in languages, such as JavaScript or Python, that feature a single-threaded event-loop in their runtime. This contrasts with operating system cooperative multitasking as await is scoped only to the function or block, meaning other tasks may run concurrently in other parts of the code while a single function is waiting. In most modern languages, async and await are implemented as coroutines. As a cooperatively multitasked system relies on each process regularly giving up time to other processes on the system, one poorly designed program can consume all of the CPU time for itself, either by performing extensive calculations or by busy waiting; both would cause the whole system to hang.
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