In computing, position-independent code (PIC) or position-independent executable (PIE) is a body of machine code that, being placed somewhere in the primary memory, executes properly regardless of its absolute address. PIC is commonly used for shared libraries, so that the same library code can be loaded at a location in each program's address space where it does not overlap with other memory in use by, for example, other shared libraries. PIC was also used on older computer systems that lacked an MMU, so that the operating system could keep applications away from each other even within the single address space of an MMU-less system.
Position-independent code can be executed at any memory address without modification. This differs from absolute code, which must be loaded at a specific location to function correctly, and load-time locatable (LTL) code, in which a linker or program loader modifies a program before execution, so it can be run only from a particular memory location. Generating position-independent code is often the default behavior for compilers, but they may place restrictions on the use of some language features, such as disallowing use of absolute addresses (position-independent code has to use relative addressing). Instructions that refer directly to specific memory addresses sometimes execute faster, and replacing them with equivalent relative-addressing instructions may result in slightly slower execution, although modern processors make the difference practically negligible.
In early computers such as the IBM 701 (29 April 1952) or the UNIVAC I (31 March 1951) code was not position-independent: each program was built to load into and run from a particular address. Those early computers did not have an operating system and were not multitasking-capable. Programs were loaded into main storage (or even stored on magnetic drum for execution directly from there) and run one at a time. In such an operational context, position-independent code was not necessary.
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Relocation is the process of assigning load addresses for position-dependent code and data of a program and adjusting the code and data to reflect the assigned addresses. Prior to the advent of multiprocess systems, and still in many embedded systems, the addresses for objects were absolute starting at a known location, often zero. Since multiprocessing systems dynamically link and switch between programs it became necessary to be able to relocate objects using position-independent code.
NetBSD is a free and open-source Unix operating system based on the Berkeley Software Distribution (BSD). It was the first open-source BSD descendant officially released after 386BSD was forked. It continues to be actively developed and is available for many platforms, including servers, desktops, handheld devices, and embedded systems. The NetBSD project focuses on code clarity, careful design, and portability across many computer architectures. Its source code is publicly available and permissively licensed.
An object file is a computer file containing object code, that is, machine code output of an assembler or compiler. The object code is usually relocatable, and not usually directly executable. There are various formats for object files, and the same machine code can be packaged in different object file formats. An object file may also work like a shared library.
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