Kodi (formerly XBMC) is a free and open-source media player and technology convergence software application developed by the XBMC Foundation, a non-profit technology consortium. Kodi is available for multiple operating systems and hardware platforms, with a software 10-foot user interface for use with televisions and remote controls. It allows users to play and view most streaming media, such as videos, music, podcasts, and videos from the Internet, as well as all common digital media files from local and network storage media, or TV gateway viewer.
Kodi was initially designed as a multi-platform home-theater PC (HTPC) application that has grown to become a multi-purpose technological convergence platform. It is customizable: skins can change its appearance, and plug-ins allow users to access streaming media content via online services such as Amazon Prime Instant Video, Crackle, Pandora Internet Radio, Rhapsody, Spotify, and YouTube. The later versions also have a personal video-recorder (PVR) graphical front end for receiving live television with electronic program guide (EPG) and high-definition digital video recorder (DVR) support.
The software was originally created in 2002 as an independently developed homebrew media player application named Xbox Media Player for the first-generation Xbox game console, changing its name in 2004 to Xbox Media Center (abbreviated as XBMC, which was adopted as the official name in 2008) and was later made available under the name XBMC as a native application for Android, Linux, BSD, macOS, iOS/tvOS, and Microsoft Windows-based operating systems. Then the project was renamed again from XBMC to "Kodi" in July of 2014 with the release of Kodi 14 (instead of the expected XBMC 14 release), while still keeping "XBMC Foundation" as the name for its legal entity that owns Kodi's code as well as directly related trademarks and logos.
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The Apple Lossless Audio Codec (ALAC), also known as Apple Lossless, or Apple Lossless Encoder (ALE), is an audio coding format, and its reference audio codec implementation, developed by Apple Inc. for lossless data compression of digital music. After initially keeping it proprietary from its inception in 2004, in late 2011 Apple made the codec available open source and royalty-free. Traditionally, Apple has referred to the codec as Apple Lossless, though more recently it has begun to use the abbreviated term ALAC when referring to the codec.
A home theater PC (HTPC) or media center computer is a convergent device that combines some or all the capabilities of a personal computer with a software application that focuses on video, photo, audio playback, and sometimes video recording functionality. Since the mid-2000s, other types of consumer electronics, including game consoles and dedicated media devices, have crossed over to manage video and music content. The term "media center" also refers to specialized application software designed to run on standard personal computers.
A digital media player (also sometimes known as a streaming device or streaming box) is a type of consumer electronics device designed for the storage, playback, or viewing of digital media content. They are typically designed to be integrated into a home cinema configuration, and attached to a television and/or AV receiver. The term is most synonymous with devices designed primarily for the consumption of content from streaming media services such as internet video, including subscription-based over-the-top content services.
The de-facto standard decoding algorithm for polar codes, successive cancellation list (SCL) decoding, is a breadth-first search algorithm. By keeping a list of candidate codewords, SCL decoding improves the performance as the list size L increases. Howeve ...
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Speculative execution attacks, such as Spectre, reuse code from the victim’s binary to access and leak secret information during speculative execution. Every variant of the attack requires very particular code sequences, necessitating elaborate gadget-sear ...
Online services have become ubiquitous in technological society, the global demand for which has driven enterprises to construct gigantic datacenters that run their software. Such facilities have also recently become a substrate for third-party organizatio ...